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Steam News10 November 20196y ago

0.8.1.1

After the content, the bugfix. Some of you may have noticed a bunch of updates going out over the weekend, as I've been tracking down and fixing various bugs related to roads and the villagers who walk on them. 0.8.1.

Full notes

Full Trollskog update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
fixedFixed issues related to incorrect road connections after loading a saved game.
fixedFixed an issue where villagers would ignore wheelbarrows after upgrading a building.
fixedFixed issues relating to invalid drop-off points and villager AI.
fixedFixed a rare Divide-by-zero crashing bug related to framerate calculation.
changedSpecial thanks to iamthespy007 and Calura for their help in submitting bug reports on the discord! There are still a few known troll-related issues whose exact causes I'm still investigating. I hope to have another bugfix patch out in the coming week, before moving on to some much-needed GUI and QoL improvements.

Trollskog changes

fixedFixed issues related to incorrect road connections after loading a saved game.
fixedFixed an issue where villagers would ignore wheelbarrows after upgrading a building.
fixedFixed issues relating to invalid drop-off points and villager AI.
fixedFixed a rare Divide-by-zero crashing bug related to framerate calculation.
changedSpecial thanks to iamthespy007 and Calura for their help in submitting bug reports on the discord! There are still a few known troll-related issues whose exact causes I'm still investigating. I hope to have another bugfix patch out in the coming week, before moving on to some much-needed GUI and QoL improvements.

After the content, the bugfix. Some of you may have noticed a bunch of updates going out over the weekend, as I've been tracking down and fixing various bugs related to roads and the villagers who walk on them.

0.8.1.1

  • Farms automatically start with wheat planted.

  • Fixed issues related to incorrect road connections after loading a saved game.

  • Fixed an issue where villagers would ignore wheelbarrows after upgrading a building.

  • Fixed issues relating to invalid drop-off points and villager AI.

  • Fixed a rare Divide-by-zero crashing bug related to framerate calculation.

Special thanks to iamthespy007 and Calura for their help in submitting bug reports on the discord! There are still a few known troll-related issues whose exact causes I'm still investigating. I hope to have another bugfix patch out in the coming week, before moving on to some much-needed GUI and QoL improvements.

Source

Steam News / 10 November 2019

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