It's time! This update introduces roads as a new game system, in both the game design and game engine definition of the word "system".
Full notes
Full Trollskog update
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What changed
0 fixes1 addition3 changes0 removals
Gameplay
Performance
addedIt's time! This update introduces roads as a new game system, in both the game design and game engine definition of the word "system". I'd say this warrants incrementing the fabled third digit (or "minor version") of the release numbering convention, and rolling over the fourth ("build version"), bringing us to...
changedv.0.8.1.0Buildings must be connected by road to their dropoff target. Having a valid dropoff point is now a prerequisite for buildings to function.
changedv.0.8.1.0Worker transfer routes are now displayed when a building is selected. A lot of players find it difficult to tell at a glance what their villagers and buildings are up to. This is part of an on-going effort to make cities easier to read.
changedv.0.8.1.0Improvements to worker AI, pathfinding, and performance.
Trollskog changes
addedIt's time! This update introduces roads as a new game system, in both the game design and game engine definition of the word "system". I'd say this warrants incrementing the fabled third digit (or "minor version") of the release numbering convention, and rolling over the fourth ("build version"), bringing us to...
changedBuildings must be connected by road to their dropoff target. Having a valid dropoff point is now a prerequisite for buildings to function.
changedWorker transfer routes are now displayed when a building is selected. A lot of players find it difficult to tell at a glance what their villagers and buildings are up to. This is part of an on-going effort to make cities easier to read.
changedImprovements to worker AI, pathfinding, and performance.
It's time! This update introduces roads as a new game system, in both the game design and game engine definition of the word "system". I'd say this warrants incrementing the fabled third digit (or "minor version") of the release numbering convention, and rolling over the fourth ("build version"), bringing us to...
v.0.8.1.0
Buildings must be connected by road to their dropoff target. Having a valid dropoff point is now a prerequisite for buildings to function.
Workers transfer resources by wheelbarrow, which can carry 3 resource of a single type. Wheelbarrows can only travel on roads.
Worker transfer routes are now displayed when a building is selected. A lot of players find it difficult to tell at a glance what their villagers and buildings are up to. This is part of an on-going effort to make cities easier to read.
Improvements to worker AI, pathfinding, and performance.