What changed
0 fixes2 additions1 change0 removals
changedPathfinding system has been reworked! It now gives better results, with less CPU usage and lower memory pressure. Units travelling in groups are much better about collectively reaching their destination.
addedAdded some UI text and an additional tutorial quest objective to clarify the need for roads. I’ve been deferring UI improvements for a future update, but there was a pressing need to explain the road mechanic to new players.
addedWith these fixes I'm heading off on vacation. I'll be back soon, with plenty of ideas and a huge backlog. Until then, merry Christmas and happy new year!
Trollskog changes
changedPathfinding system has been reworked! It now gives better results, with less CPU usage and lower memory pressure. Units travelling in groups are much better about collectively reaching their destination.
addedAdded some UI text and an additional tutorial quest objective to clarify the need for roads. I’ve been deferring UI improvements for a future update, but there was a pressing need to explain the road mechanic to new players.
addedWith these fixes I'm heading off on vacation. I'll be back soon, with plenty of ideas and a huge backlog. Until then, merry Christmas and happy new year!
Pathfinding system has been reworked! It now gives better results, with less CPU usage and lower memory pressure. Units travelling in groups are much better about collectively reaching their destination.
Added some UI text and an additional tutorial quest objective to clarify the need for roads. I’ve been deferring UI improvements for a future update, but there was a pressing need to explain the road mechanic to new players.
With these fixes I'm heading off on vacation. I'll be back soon, with plenty of ideas and a huge backlog. Until then, merry Christmas and happy new year!