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Steam News18 July 20261mo ago

Skill Opacity and New Trial

Live Update 0.1.8.3 System Added a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard).

In this update6

Full notes

Full Trials Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions4 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
addedSystemAdded a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard).
addedSystemAdded upscaling technology support based on GPU manufacturer and/or Operating System (this should increase overall performance slightly).
changedBalancingThe difficulty scaling past Unfair+ has been adjusted. Previously, each +1 increase was equivalent to only half the difficulty jump from Unfair to Unfair+. Now, each subsequent difficulty level will increase stats by the exact same amount as the initial jump from Unfair to Unfair+.
changedBalancingMonsters will now build Slow Resistance the more you slow them (1% Slow Resistance per stack applied).
changedBalancingContagious Spread Of Nature base damage increased: 12.5 -> 20. Reduced the monster threshold required to chain infinitely: 5 -> 3. Base chain chance increased: 2.5 -> 4.
fixedBug FixesLava Rift Of Bloom minimum cooldown capped at 3.5 seconds.
Contagious Spread Of Nature base damage increased:12.520Contagious Spread Of Nature base damage increased: increased, buffmonster threshold required to chain infinitely:53monster threshold required to chain infinitely: decreased, nerfBase chain chance increased:2.54Base chain chance increased: increased, buff

Trials Survivors changes

addedAdded a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard).
addedAdded upscaling technology support based on GPU manufacturer and/or Operating System (this should increase overall performance slightly).
changedThe difficulty scaling past Unfair+ has been adjusted. Previously, each +1 increase was equivalent to only half the difficulty jump from Unfair to Unfair+. Now, each subsequent difficulty level will increase stats by the exact same amount as the initial jump from Unfair to Unfair+.
changedMonsters will now build Slow Resistance the more you slow them (1% Slow Resistance per stack applied).
changedContagious Spread Of Nature base damage increased: 12.5 -> 20. Reduced the monster threshold required to chain infinitely: 5 -> 3. Base chain chance increased: 2.5 -> 4.

Live Update 0.1.8.3

System

  • Added a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard).

  • Added upscaling technology support based on GPU manufacturer and/or Operating System (this should increase overall performance slightly).

Content

  • Purification Well

    • Stay near the well while killing monsters to purify their souls into experience.

Balancing

  • The difficulty scaling past Unfair+ has been adjusted. Previously, each +1 increase was equivalent to only half the difficulty jump from Unfair to Unfair+. Now, each subsequent difficulty level will increase stats by the exact same amount as the initial jump from Unfair to Unfair+.

  • Monsters will now build Slow Resistance the more you slow them (1% Slow Resistance per stack applied).

  • Contagious Spread Of Nature base damage increased: 12.5 -> 20.

    • Reduced the monster threshold required to chain infinitely: 5 -> 3.

    • Base chain chance increased: 2.5 -> 4.

Bug Fixes

  • Lava Rift Of Bloom minimum cooldown capped at 3.5 seconds.

  • Fixed an issue where Firestorm Of Apocalypse and Sword Fall were dealing 0 damage.

  • Mines now properly bounce off walls.

  • Holding the attack button will now correctly launch attacks when switching from auto to targeting mode.

  • Fixed an issue where Contagious Spread Of Nature was dealing no damage.

What is currently being worked on?

  • Another trial could not make it into this week's patch, but it will be added next week.

  • New physical spells centered around poison are currently in development, and the plan is to add them alongside a new class and constellation.

  • Many of you have reached unbelievable levels of power and, more often than not, points where game performance can drop massively. We are currently putting work on other features on hold to make sure the spell system can handle the apocalyptic load thrown at it. This will most likely be our focus for the coming weeks, along with new content to spice things up.

  • The endless leaderboard will be added to the game at some point. For now, we want to make sure the endgame is in a good place before releasing it. I will also look into adding the DPS meter as a toggleable setting.

If you feel something should be prioritized, feel free to share what you think!

PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!

Source

Steam News / 18 July 2026

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