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Full Trials Survivors update
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What changed
- UI and audio
- Performance
- Gameplay
- Balance
Trials Survivors changes
Live Update 0.1.8.3
System
Added a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard).
Added upscaling technology support based on GPU manufacturer and/or Operating System (this should increase overall performance slightly).
Content
Purification Well
Stay near the well while killing monsters to purify their souls into experience.
Balancing
The difficulty scaling past Unfair+ has been adjusted. Previously, each +1 increase was equivalent to only half the difficulty jump from Unfair to Unfair+. Now, each subsequent difficulty level will increase stats by the exact same amount as the initial jump from Unfair to Unfair+.
Monsters will now build Slow Resistance the more you slow them (1% Slow Resistance per stack applied).
Contagious Spread Of Nature base damage increased: 12.5 -> 20.
Reduced the monster threshold required to chain infinitely: 5 -> 3.
Base chain chance increased: 2.5 -> 4.
Bug Fixes
Lava Rift Of Bloom minimum cooldown capped at 3.5 seconds.
Fixed an issue where Firestorm Of Apocalypse and Sword Fall were dealing 0 damage.
Mines now properly bounce off walls.
Holding the attack button will now correctly launch attacks when switching from auto to targeting mode.
Fixed an issue where Contagious Spread Of Nature was dealing no damage.
What is currently being worked on?
Another trial could not make it into this week's patch, but it will be added next week.
New physical spells centered around poison are currently in development, and the plan is to add them alongside a new class and constellation.
Many of you have reached unbelievable levels of power and, more often than not, points where game performance can drop massively. We are currently putting work on other features on hold to make sure the spell system can handle the apocalyptic load thrown at it. This will most likely be our focus for the coming weeks, along with new content to spice things up.
The endless leaderboard will be added to the game at some point. For now, we want to make sure the endgame is in a good place before releasing it. I will also look into adding the DPS meter as a toggleable setting.
If you feel something should be prioritized, feel free to share what you think!
PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!
Source
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