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Steam News6 July 20261mo ago

Incremental difficulty and Endless balancing

Live Update 0.1.7.6 Bug Fixes Fixed an issue where the "Click to attack" prompt wasn't properly shown when using a controller Fixed a bug where certain difficulty settings incorrectly included an 11th map Fixed a visual

In this update1

Full notes

Full Trials Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions5 changes1 removal
  • Fixes
  • Maps
  • Performance
  • Events
  • Gameplay
  • Balance
fixedLive Update 0.1.7.6Fixed an issue where the "Click to attack" prompt wasn't properly shown when using a controller
fixedLive Update 0.1.7.6Fixed a bug where certain difficulty settings incorrectly included an 11th map
fixedLive Update 0.1.7.6Fixed a visual bug with how stats were displayed on skill cards
fixedLive Update 0.1.7.6Fixed an issue where difficulty scaling displayed incorrectly in Endless Mode
changedLive Update 0.1.7.6Optimized monster performance cost
changedLive Update 0.1.7.6Incremental/Scalable Difficulty Once you clear Unfair+ you can increment the difficulty, after beating the incremented difficulty, you can challenge the next tier (+1, +2, +3, +4, +5...)

Trials Survivors changes

fixedFixed an issue where the "Click to attack" prompt wasn't properly shown when using a controller
fixedFixed a bug where certain difficulty settings incorrectly included an 11th map
fixedFixed a visual bug with how stats were displayed on skill cards
fixedFixed an issue where difficulty scaling displayed incorrectly in Endless Mode
changedOptimized monster performance cost

Live Update 0.1.7.6

Bug Fixes

  • Fixed an issue where the "Click to attack" prompt wasn't properly shown when using a controller

  • Fixed a bug where certain difficulty settings incorrectly included an 11th map

  • Fixed a visual bug with how stats were displayed on skill cards

  • Fixed an issue where difficulty scaling displayed incorrectly in Endless Mode

  • Optimized monster performance cost

Features

  • Incremental/Scalable Difficulty

    • Once you clear Unfair+ you can increment the difficulty, after beating the incremented difficulty, you can challenge the next tier (+1, +2, +3, +4, +5...)

Reworks

  • Frostball of Stone was reworked to shoot three salvos of projectiles in a 60° radius

    • The total number of projectiles has been tripled

Quality Of Life

  • Everything that can be grabbed at the end of the level from chests and elite enemies are always grabbed.

Balancing

  • Currently, Endless Mode fails to deliver strong enemies and, more often than not, monsters fail to keep up with player power. To address this issue, the following measures have been taken:

    • Adjusted experience curve to require more experience at high level, this change mostly affect the endless mode and It will make you need more experience to level up past level 100.

      • The intent behind this change is to give monsters a fair chance to fight back and to reduce the amount of time spent selecting cards with less than important upgrades.

    • In the endless mode starting from floor 60, the incremental difficulty will scale the base monster stats

  • Changed the default damage increase of class to a damage multiplier, this change should make the default classes stronger

  • Removed the damage multiplier skill card from the skill card pool

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Source

Steam News / 6 July 2026

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