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Steam News11 July 20261mo ago

New Spell, Codex and Balancing for underused spells

Beta Update 0.1.8.0 Balancing Cleansing Fire Of Power no longer deals % current health damage. Dev Note: The bonus was way too strong and trivialized damage.

In this update7

Full notes

Full Trials Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions50 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
removedBalancingCleansing Fire Of Power no longer deals % current health damage. Dev Note: The bonus was way too strong and trivialized damage. The evolution is now a better and stronger version of the default spell.
changedBalancingAqua Nova Damage: 30 -> 40
changedBalancingAqua Nova Of Activation Damage: 20 -> 30
changedBalancingAqua Nova Of Earth Damage: 40 -> 50
changedBalancingAqua Nova Of Multiplication Damage: 30 -> 40
changedBalancingAqua Nova Of Propagation Damage: 15 -> 25
Aqua Nova Damage:3040Aqua Nova Damage: increased, buffAqua Nova Of Activation Damage:2030Aqua Nova Of Activation Damage: increased, buffAqua Nova Of Earth Damage:4050Aqua Nova Of Earth Damage: increased, buffAqua Nova Of Multiplication Damage:3040Aqua Nova Of Multiplication Damage: increased, buff

Trials Survivors changes

removedCleansing Fire Of Power no longer deals % current health damage. Dev Note: The bonus was way too strong and trivialized damage. The evolution is now a better and stronger version of the default spell.
changedAqua Nova Damage: 30 -> 40
changedAqua Nova Of Activation Damage: 20 -> 30
changedAqua Nova Of Earth Damage: 40 -> 50
changedAqua Nova Of Multiplication Damage: 30 -> 40

Beta Update 0.1.8.0

Balancing

  • Cleansing Fire Of Power no longer deals % current health damage.

    • Dev Note: The bonus was way too strong and trivialized damage. The evolution is now a better and stronger version of the default spell.

  • Aqua Nova Damage: 30 -> 40

  • Aqua Nova Of Activation Damage: 20 -> 30

  • Aqua Nova Of Earth Damage: 40 -> 50

  • Aqua Nova Of Multiplication Damage: 30 -> 40

  • Aqua Nova Of Propagation Damage: 15 -> 25

  • Blessed Bell base damage: 50 -> 75

  • Blessed Bell Of Purification base damage: 35 -> 75

  • Blessed Bell Of Ramping base damage: 50 -> 75

  • Blessed Bell Of Thunder base damage: 50 -> 75

  • Chain Lightning base damage: 20 -> 25

  • Chain Lightning Of Chaining base damage: 20 -> 25

  • Chain Lightning Of Destruction base damage: 30 -> 35

  • Chain Lightning Of Purity base damage: 30 -> 35

  • Chain Lightning Of Splitting base damage: 20 -> 25

  • Cross Judgment base damage: 25 -> 35

  • Cross Judgment Of Navigation base damage: 25 -> 35

  • Cross Judgment Of Proportion base damage: 40 -> 50

  • Cross Judgment Of the Spiral base damage: 20 -> 25

    • Pierce and bounce count went from 5 to 8

  • Culling Shot base damage: 20 -> 25

  • Culling Shot Of Chaining base damage: 20 -> 25

  • Culling Shot Of Execution base damage: 30 -> 35

  • Culling Shot Of Humility base damage: 20 -> 25

  • Interlaced Shot wall damage: 10 -> 15

  • Interlaced Shot Of Contact wall damage: 10 -> 15

  • Interlaced Shot Of Shockwave damage: 10 -> 12.5

  • Interlaced Shot Of Triplication damage: 10 -> 15

  • Explosive Mine Projectile count: 8 -> 12

    • Cooldown: 6 -> 5

  • Explosive Mine Of Compression Projectile count: 8 -> 12

    • Base Damage: 30 -> 40

    • Cooldown: 6 -> 5

  • Explosive Mine Of Physical Trauma count: 8 -> 12

    • Base Damage: 40 -> 60

    • Cooldown: 6 -> 5

  • Explosive Mine Of Projectiles, Projectile count: 15 -> 20

    • Pierce Count: 0 -> 2

    • Base Damage: 40 -> 60

    • Cooldown: 6 -> 5

  • Firestorm base damage: 12 -> 15

  • Firestorm Of Bombardment base damage: 12 -> 15

  • Firestorm Of Fracture base damage: 12 -> 15

  • Cluster Grenades cooldown: 4 -> 2.5

    • Projectile count: 5 -> 8

  • Cluster Grenades Of Bouncing cooldown: 4 -> 2.5

    • Projectile count: 10 -> 25

  • Cluster Grenades Of Flare cooldown: 4 -> 3

    • Projectile count: 5 -> 8

    • Changed the behavior of the projectile

  • Cluster Grenades Of Repeat cooldown: 4 -> 2.5

    • Projectile count: 6 -> 10

  • Cluster Grenades Of Saturation cooldown: 4 -> 2.5

    • Projectile count: 8 -> 14

  • Herald Of Thunder base damage: 30 -> 50

  • Herald Of Thunder Of Duration base damage: 30 -> 50

  • Herald Of Thunder Of Repetition base damage: 30 -> 50

  • Herald Of Thunder Of Wrath base damage: 30 -> 50

    • Sub spark damage: 7.5 -> 10

  • Ice Storm base damage: 10 -> 20

  • Ice Storm Of Bombardment base damage: 10 -> 20

  • Ice Storm Of Earth base damage: 25 -> 35

  • Ice Storm Of Mark base damage: 15 -> 30

  • Ice Storm Of Propagation base damage: 10 -> 20

  • Monster card Health and Damage received a slight buff.

  • Experience requirement is linear past level 150

    • This change ensure that can keep on gaining levels even in late game scenarios, the requirement for each level will stay high but will be reachable

Content

  • New spell for Libra: Sword Fall

  • Added the Codex in the hub to help you track evolutions you might have missed (each entry is unlocked when picking an upgrade for the first time).

  • Reworked lifesteal to trigger a regen upon killing an enemy. The regen depends on the enemy type (normal or elite) and you can raise the efficiency of the lifesteal.

    • The Lifesteal relic is now available, equipping one will activate the lifesteal.

VFX

  • Fixed an issue on Aqua Nova.

  • Rolling Magma Of Enormity is visually cooler.

Option

  • You can toggle on or off the screen shake in the options menu.

UI

  • The difficulty is now properly shown on the top right side of the screen

Bug Fixes

  • Fixed an issue where item quantity applied to experience in some situations.

  • Fixed an issue where item quantity didn't apply to cat coins in some situations.

  • Fixed player stats incorrectly resetting upon going back to the Hub.

Source

Steam News / 11 July 2026

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