HomeGamesUpdatesPricingMethodology
Steam News13 July 20261mo ago

Bug Fixes and Balancing to Life Steal and Cleansing Fire

Beta Update 0.1.8.1 Balancing Cleansing Fire Damage Output At high investment, Cleansing Fire can currently outperform 99% of other spells.

In this update4

Full notes

Full Trials Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedBalancingCleansing Fire Damage Output At high investment, Cleansing Fire can currently outperform 99% of other spells. Cleansing Fire (default and Cleansing Fire Of Weakening) can now gain up to 50 base Fire Damage. This does not mean the spell cannot be scaled further; it means no additional base damage is gained beyond 1000 player HP. The spell can still be scaled further, for example by taking increased Fire Damage. Cleansing Fire Of Power can now gain up to 75 base Fire Damage (no additional base damage is gained beyond 1000 player HP).
changedBalancingLife Steal Reduced the regeneration gained from Life Steal on Elite kills from 5 to 2.5. Reduced the regeneration gained from Life Steal on normal kills from 0.25 to 0.125.
fixedBug FixesFixed new spell descriptions being displayed incorrectly in multiple languages.
fixedBug FixesFixed the Elite Monster count for Exterminate updating incorrectly.
fixedBug FixesFixed one of the two projectiles from Interlaced Shot dealing 12.5 damage instead of 15.
addedWhat's Planned Next?Two new trial types are on the way!
regeneration gained from Life Steal on normal kills0.250.125regeneration gained from Life Steal on normal kills decreased, nerf

Trials Survivors changes

addedCleansing Fire Damage Output At high investment, Cleansing Fire can currently outperform 99% of other spells. Cleansing Fire (default and Cleansing Fire Of Weakening) can now gain up to 50 base Fire Damage. This does not mean the spell cannot be scaled further; it means no additional base damage is gained beyond 1000 player HP. The spell can still be scaled further, for example by taking increased Fire Damage. Cleansing Fire Of Power can now gain up to 75 base Fire Damage (no additional base damage is gained beyond 1000 player HP).
changedLife Steal Reduced the regeneration gained from Life Steal on Elite kills from 5 to 2.5. Reduced the regeneration gained from Life Steal on normal kills from 0.25 to 0.125.
fixedFixed new spell descriptions being displayed incorrectly in multiple languages.
fixedFixed the Elite Monster count for Exterminate updating incorrectly.
fixedFixed one of the two projectiles from Interlaced Shot dealing 12.5 damage instead of 15.

Beta Update 0.1.8.1

Balancing

  • Cleansing Fire Damage Output

    • At high investment, Cleansing Fire can currently outperform 99% of other spells.

    • Cleansing Fire (default and Cleansing Fire Of Weakening) can now gain up to 50 base Fire Damage. This does not mean the spell cannot be scaled further; it means no additional base damage is gained beyond 1000 player HP.

      • The spell can still be scaled further, for example by taking increased Fire Damage.

    • Cleansing Fire Of Power can now gain up to 75 base Fire Damage (no additional base damage is gained beyond 1000 player HP).

  • Life Steal

    • Reduced the regeneration gained from Life Steal on Elite kills from 5 to 2.5.

    • Reduced the regeneration gained from Life Steal on normal kills from 0.25 to 0.125.

Bug Fixes

  • Fixed new spell descriptions being displayed incorrectly in multiple languages.

  • Fixed the Elite Monster count for Exterminate updating incorrectly.

  • Fixed one of the two projectiles from Interlaced Shot dealing 12.5 damage instead of 15.

What's Planned Next?

  • Two new trial types are on the way!

Source

Steam News / 13 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.