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Steam News11 November 20257mo ago

Card Rarity Update & Skill Descriptions

Demo Update / Build 1.0.10 Backend Optimization to CPU Calculations When Using Skills Optimized how skills are handled to reduce CPU load, hopefully improving performance on lower-end hardware.

In this update1

Full notes

Full Trials Survivors update

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What changed

0 fixes4 additions5 changes0 removals
  • Performance
  • Gameplay
  • Balance
changedDemo Update / Build 1.0.10Backend Optimization to CPU Calculations When Using Skills Optimized how skills are handled to reduce CPU load, hopefully improving performance on lower-end hardware.
changedDemo Update / Build 1.0.10Skill Rarity Spell rarity now boosts the base stats of a spell, meaning that the rarer the skill is, the stronger it becomes. The bonuses you gain from rarity can be quite powerful, as you receive increases to base stats instead of percentage-based boosts. Spell Card Rarity upgrades now appear, allowing you to upgrade a spell’s rarity.
addedDemo Update / Build 1.0.10Skill Rebalancing All skills can now evolve after receiving 6 upgrades. Skill damage has been rebalanced according to rarity, higher-rarity spells gain better stats. Spark of Bounciness Can now also “bounce” toward another enemy. Aqua Nova damage increased. Rolling Magma tweaks.
addedDemo Update / Build 1.0.10Skill Descriptions Spell descriptions now correctly reflect your current global stats and the effects of previous upgrades. You can now hover on previous upgrades to see what you already picked
changedDemo Update / Build 1.0.10Card Rarity Decreased the drop chance of common cards Increased the drop chance of Magic / Rare / Epic & Legendary cards
changedDemo Update / Build 1.0.10VFX Update Tweaked multiple VFX that had higher-than-intended HDR values, which could cause certain skills to appear overly bright. Shader pass updates on Frost Ball and Aqua Nova .

Trials Survivors changes

changedBackend Optimization to CPU Calculations When Using Skills Optimized how skills are handled to reduce CPU load, hopefully improving performance on lower-end hardware.
changedSkill Rarity Spell rarity now boosts the base stats of a spell, meaning that the rarer the skill is, the stronger it becomes. The bonuses you gain from rarity can be quite powerful, as you receive increases to base stats instead of percentage-based boosts. Spell Card Rarity upgrades now appear, allowing you to upgrade a spell’s rarity.
addedSkill Rebalancing All skills can now evolve after receiving 6 upgrades. Skill damage has been rebalanced according to rarity, higher-rarity spells gain better stats. Spark of Bounciness Can now also “bounce” toward another enemy. Aqua Nova damage increased. Rolling Magma tweaks.
addedSkill Descriptions Spell descriptions now correctly reflect your current global stats and the effects of previous upgrades. You can now hover on previous upgrades to see what you already picked
changedCard Rarity Decreased the drop chance of common cards Increased the drop chance of Magic / Rare / Epic & Legendary cards

Demo Update / Build 1.0.10

  • Backend Optimization to CPU Calculations When Using Skills

    • Optimized how skills are handled to reduce CPU load, hopefully improving performance on lower-end hardware.

  • Skill Rarity

    • Spell rarity now boosts the base stats of a spell, meaning that the rarer the skill is, the stronger it becomes.

      • The bonuses you gain from rarity can be quite powerful, as you receive increases to base stats instead of percentage-based boosts.

    • Spell Card Rarity upgrades now appear, allowing you to upgrade a spell’s rarity.

  • Skill Rebalancing

    • All skills can now evolve after receiving 6 upgrades.

    • Skill damage has been rebalanced according to rarity, higher-rarity spells gain better stats.

    • Spark of Bounciness

      • Can now also “bounce” toward another enemy.

    • Aqua Nova damage increased.

    • Rolling Magma tweaks.

  • Skill Descriptions

    • Spell descriptions now correctly reflect your current global stats and the effects of previous upgrades.

    • You can now hover on previous upgrades to see what you already picked

  • Card Rarity

    • Decreased the drop chance of common cards

    • Increased the drop chance of Magic / Rare / Epic & Legendary cards

  • VFX Update

    • Tweaked multiple VFX that had higher-than-intended HDR values, which could cause certain skills to appear overly bright.

    • Shader pass updates on Frost Ball and Aqua Nova.

  • New Card Shader Effect

    • Cards now feature an additional highlight layer.

  • Controller

    • Added a deadzone to the joystick.

    • You can move around inside the menu with the controller

  • Collectibles

    • Health pickups are now only collected when you are not at full HP.

Source

Steam News / 11 November 2025

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