In this update1
Full notes
Full Trials Survivors update
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What changed
- Performance
- Gameplay
- Balance
Trials Survivors changes
Demo Update / Build 1.0.10
Backend Optimization to CPU Calculations When Using Skills
Optimized how skills are handled to reduce CPU load, hopefully improving performance on lower-end hardware.
Skill Rarity
Spell rarity now boosts the base stats of a spell, meaning that the rarer the skill is, the stronger it becomes.
The bonuses you gain from rarity can be quite powerful, as you receive increases to base stats instead of percentage-based boosts.
Spell Card Rarity upgrades now appear, allowing you to upgrade a spell’s rarity.
Skill Rebalancing
All skills can now evolve after receiving 6 upgrades.
Skill damage has been rebalanced according to rarity, higher-rarity spells gain better stats.
Spark of Bounciness
Can now also “bounce” toward another enemy.
Aqua Nova damage increased.
Rolling Magma tweaks.
Skill Descriptions
Spell descriptions now correctly reflect your current global stats and the effects of previous upgrades.
You can now hover on previous upgrades to see what you already picked
Card Rarity
Decreased the drop chance of common cards
Increased the drop chance of Magic / Rare / Epic & Legendary cards
VFX Update
Tweaked multiple VFX that had higher-than-intended HDR values, which could cause certain skills to appear overly bright.
Shader pass updates on Frost Ball and Aqua Nova.
New Card Shader Effect
Cards now feature an additional highlight layer.
Controller
Added a deadzone to the joystick.
You can move around inside the menu with the controller
Collectibles
Health pickups are now only collected when you are not at full HP.
Source
Changelog.gg summarizes and formats this update. How we read updates.
