In this update2
Full notes
Full Trials of Valor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
- Fixes
- Performance
Trials of Valor changes
Steam Next fest begins today, and we're a part of it!
We're excited to let new players try the game for the first time, but also see some returning players try the new loot system and hear the new music. To prepare for this awesome event, we improved the game in many areas.
Here's a list of the changes in this patch:
New and improved loot system 🛡️ (you'll get more relevant items now)
Improved music tracks 🎵(still YouTube safe)
Normal fights have unique fight music now, making each fight feel more intense.
New charms (some more charms that generates Guard)
Improved the Bulwark armor set bonuses
The Scavenger event will offer more relevant rewards now.
Fixed a bug where changing "Window-mode" in the display settings would default to the current resolution of the screen instead of the selected resolution option.
Master volume slider defaults to 70% instead of 100%. This change only affects new players who doesn't have a settings file generated.
Fixed a bug where the Rogues "Rain of arrows" fired straight instead of up into the sky.
Fixed a bug where the enemies stability bar behaved weird after being defeated while stunned.
Fixed a bug where it was possible to queue up an ability despite being stunned.
Thank you for reading! We're about one week away from the 1.0 release.
Wishlist the game to get notified when it releases!
Source
Changelog.gg summarizes and formats this update. How we read updates.
