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Steam News21 April 20206y ago

Development update

Development Update for the upcoming version 1.15a Please note: The update is available on the default branch now. I've updated the testing branch version of the game with the latest features.

Full notes

Full Transports update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Performance
changedHow to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.
changedHi everyone! I've updated the testing branch version of the game with the latest features and changes.
changedChanges to the UI
changedI've made changes to the UI and changed some windows. The vehicle window for example shows additional information for trailers now.
changedReduces save game file size
changedWater shader

Development Update for the upcoming version 1.15b.

How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.

Hi everyone! I've updated the testing branch version of the game with the latest features and changes.

Changes to the UI

I've made changes to the UI and changed some windows. The vehicle window for example shows additional information for trailers now.

Reduces save game file size

Some changes to the save game system reduce the size of save games by ~20%.

Water shader

I've changed the water shader. I hope it makes a more realistic impression now.

Cutscene editor

One of the most time consuming things of the last months was the creation of the cutscene editor. The new tool will allow me to create small cutscenes for my games. In the video you can see a sample scene with assets from my upcoming game Tree House Survivors. I know it's not perfect, but it's a start... In the future I would like to bring a scenario system into the game, which can then use cutscenes.

Industries can be destroyed

Once you own an industry you can destroy it now. You'll find a button for that in the industry window.

Headquarters

I've implemented a headquarters building system to the game. Originally I wanted to add a system that allows the players to buy floors which will be added to a headquarters model ingame. But I got inspired by Oskar Stålbergs Townscaper and thought a more dynamic system would be more enjoyable. I've created a voxel engine last year and used that to create a system in which players can build the headquarters block by block. The building gets generated procedurally with each change the player makes. Take a look at the video to get an idea how it works.

Industries with manufactories

Manufactories can unlock industries now. While the current standard theme in not using this feature at the moment, mods can make use of it.

New clouds

I've replaced the static clouds with dynamic ones. I hope to increase the visual quality with it.

When will the update be released on the default branch?

I'm still working on the measures from the headquarters system and have to make some changes to the UI. It'll take me some more time to finish it.

Feel free to share your thoughts. Thanks for your patience and support.

Source

Steam News / 21 April 2020

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