Full notes
Full Transports update
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What changed
- Performance
- Gameplay
Update 1.14 -
changes to the GUI - reduction of graphics memory usage and changes to the render pipline - cities will use the goods delivered to them continuously - changes to the industry production and industry storage system - renaming of stations and vehicles is possible now - mouse tooltips will scale with the UI scaling now - station connections can be manually be rechecked - you can create your own city names mods now - you can create your own language mods now - replaced the font with a new one that supports more characters - added transports airships (will be unlocked 1967 and 1984) - added a first person camera (activate with 6 and deactivate with 7, hold the left mouse button and drag the mouse for looking around) - bug fix: industry scripts should be started correctly again - new view frustum culling (should result in better overall performance of the game) - I've added some hotkeys for the build tools. - bug fix: placing tracks could result in faulty placement in some situtations. - changes to the fullscreen and window mode switching - changes to monorail, maglev and ship models - added resource maps - industries can need a resource now - new transportation type: suspension railways
I recommend starting a new game to test all new features.
Source
Changelog.gg summarizes and formats this update. How we read updates.
