Full notes
Full Transports update
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What changed
1 fix1 addition0 changes0 removals
- Performance
- Gameplay
fixedGUI changes - bug fix: production/comsumption list could be empty when switching cities - heavy performance optimization on the GPU side - GPU memory usage optimization - fixed: a bug with the airships - ThemeSettings structure added - visual bug fixed: specular light could be seen through objects - new terrain system for overview maps implemented (this will get in use with the next update 1.15b) - canals added to the game - fixed: a crash related to schedules - GUI changes: rework of the research window - GUI changes: rework of the rank window - changing the vsync value will not require a restart anymore - visual bug fixed: shadow map depth was to short - that resulted in grey blocks on the map - fixed: a bug in the shader code for units that could lead to incorrect height calculations for the water interaction
addedI recommend starting a new game to test all new features.
Update 1.15a -
- GUI changes - bug fixproduction/comsumption list could be empty when switching cities - heavy performance optimization on the GPU side - GPU memory usage optimization - fixed: a bug with the airships - ThemeSettings structure added - visual bug fixed: specular light could be seen through objects - new terrain system for overview maps implemented (this will get in use with the next update 1.15b) - canals added to the game - fixed: a crash related to schedules - GUI changes: rework of the research window - GUI changes: rework of the rank window - changing the vsync value will not require a restart anymore - visual bug fixed: shadow map depth was to short - that resulted in grey blocks on the map - fixed: a bug in the shader code for units that could lead to incorrect height calculations for the water interaction
I recommend starting a new game to test all new features.
Source
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