Full notes
Full TransmuTowers update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
Gameplay
You can now level up towers to get unique visuals and effects
Enemy types increased from 3 -> 7, Bosses with Special Abilities added to the game
You can now play as Penny Bun with unique effects.
There are now towers in the game that can buff other towers
There are now findable objects in the level that can give powerful auras to your towers
Gathering resources have been revamped. Buildings now autogather resources around the map instead of producing their own.
Bosses will now show up on the edges of the screen so you can better position towers
Bosses now have a unique intro animation
Game completely rebalanced to make it far more challenging
Gold reworked to be a more unique findable resource
Creative
In-game Character style has been changed and walk/carry animations have been implemented.
The UI has been completely revamped.
We have a beautiful animated Main Menu
Infusions UI has been revamped
Victory screen has been revamped
Each tower now has a unique destroyed state
Most Particles Have Been Updated
Buildings now better show which resources you are missing
Quarry and Sawmill Now have original assets
Prima Materia now has a 3D style look
Main gameplay sound track has been finished
Dozens of sound effects updated and created
Hopeful Future Timeline
Oct: Launch Some Discord Playtests Nov: Act on Discord Feedback & Add New Achievement Unlock System Dec: Fun Features of Devs to Add + Holiday (we need our breaks too!) Jan: Polish And Add Remaining Content Feb: Prepare a lot of publishing initiatives. March: Next Fest + Launch
Source
Changelog.gg summarizes and formats this update. How we read updates.
