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Steam News18 October 20241y ago

October Dev Log

Gameplay You can now level up towers to get unique visuals and effects Enemy types increased from 3 -> 7, Bosses with Special Abilities added to the game You can now play as Penny Bun with unique effects.

Full notes

Full TransmuTowers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions13 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedGameplayYou can now level up towers to get unique visuals and effects
addedGameplayEnemy types increased from 3 -> 7, Bosses with Special Abilities added to the game
addedGameplayYou can now play as Penny Bun with unique effects.
changedGameplayThere are now towers in the game that can buff other towers
changedGameplayThere are now findable objects in the level that can give powerful auras to your towers
changedGameplayGathering resources have been revamped. Buildings now autogather resources around the map instead of producing their own.
Enemy types37Enemy types increased, buff

Gameplay

  • You can now level up towers to get unique visuals and effects

  • Enemy types increased from 3 -> 7, Bosses with Special Abilities added to the game

  • You can now play as Penny Bun with unique effects.

  • There are now towers in the game that can buff other towers

  • There are now findable objects in the level that can give powerful auras to your towers

  • Gathering resources have been revamped. Buildings now autogather resources around the map instead of producing their own.

  • Bosses will now show up on the edges of the screen so you can better position towers

  • Bosses now have a unique intro animation

  • Game completely rebalanced to make it far more challenging

  • Gold reworked to be a more unique findable resource

Creative

  • In-game Character style has been changed and walk/carry animations have been implemented.

  • The UI has been completely revamped.

  • We have a beautiful animated Main Menu

  • Infusions UI has been revamped

  • Victory screen has been revamped

  • Each tower now has a unique destroyed state

  • Most Particles Have Been Updated

  • Buildings now better show which resources you are missing

  • Quarry and Sawmill Now have original assets

  • Prima Materia now has a 3D style look

  • Main gameplay sound track has been finished

  • Dozens of sound effects updated and created

Hopeful Future Timeline

Oct: Launch Some Discord Playtests Nov: Act on Discord Feedback & Add New Achievement Unlock System Dec: Fun Features of Devs to Add + Holiday (we need our breaks too!) Jan: Polish And Add Remaining Content Feb: Prepare a lot of publishing initiatives. March: Next Fest + Launch

Source

Steam News / 18 October 2024

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