Full notes
Full TransmuTowers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
Hi all, We have been working hard in the past couple of months and finally breaking the radio silence to bring you news about what we have been cooking so far.
Gameplay
Killing the boss at the end of the round rewards with powerful augments
Bosses have their own unique attacks and death visual effects
4 playable characters have been added and more to come
There are now even more towers to choose from to set your gameplay strategy
We increased the number of levels we have and they come with their own unique challenges
Gameplay is adjusted once more to be even more challenging
Quarry and Sawmill have been updated to collect resources more efficiently
Creative
In-game Character styles have been reworked for more updated look
The UI has been updated once more to suit our style better
Levels have their own cool ambient effects that makes the world feel more immersive
Infusions system has been changed completely. Augments system is created instead.
Rare augments have been added. Make sure to collect those to get more powerful
We continue to update the particles and add new ones
More sound effects are created and updated some old ones
Here are some sneak peek art works:
Art by Mari
Art by Nik
Concept art by Ian
Coming Soon
We are working to release our game in 2025 but no exact dates just yet. Make sure to follow us and wishlist our game to stay in the loop for more updates! In the mean time go and enjoy our relaxing Main Menu music made by our very own talented Jomar.
Source
Changelog.gg summarizes and formats this update. How we read updates.
