Full notes
Full TransmuTowers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
This month!
Due to playtest feedback we'll be focusing on making strategy and counters of enemies more dynamic in the coming months. - Additionally we are trying to add variance from run-to-run - Upgrades are too strong so we will tune them down in future playtest (note: They are intentionally cheap for playtests right now since we want people to experience the full game in a short 1-2hr time period)
Gameplay - We've added the ability to move your towers. Your player can only pickup and move one tower at a time. This is to add strategic depth in how you spend your time. Additionally it allows a more reactive gameplay style to bosses by moving important towers in their path. Don't move too many though or your weak side will still be overrun! - We've added the ability to infuse towers. As you progress through the story you'll gain the ability to grant other towers additional runes. For example you may turn a tower into a blood tower and get all the bonuses that come alongside that. This should allow for making your favorite towers all the more powerful. - We've added augments to the game. After you defeat a boss you can pickup a powerful modifier. These are random game to game and should shift your strategy. Additionally they are intentionally unbalanced so you might get a crazy lucky run where you go insane. - We've added taunt towers to the game. This allows you to better control monster flow and set up areas where a ton of towers can overlap to quickly destroy monsters. They have more health than most towers (additionally most towers have had their HP decreased). - We've added a basic difficulty slider. This can help give you more of a challenge when you grow stronger and yield you more prima materia (currency to buy upgrades).
Narrative - First story has been improved and polished more. - Narrative has taken over ownership of the socials so they'll be post more about characterse and the world there as well. Be sure to follow us on TikTok or X!
Creative - We've narrowed down or visual style and started re-doing buildings. Ice and Magic are the first on the update list. - VFX now has clearer guidelines and have updated most particles in the game. We feel like we have a solid foundation now to finish the rest of the game. - We've added a handful of new towers to the game.
Hopeful Future Timeline
August: Leveling up towers, better balance and difficulty growth Sept: Accessibility and Tutorial Features. Wider playtest for discord. Oct: Act on discord feedback, increase content. Nov: 2nd Discord Playtest Dec: Fun Features of Devs to Add + Holiday (we need our breaks too!) Jan: Act on Discord Feeedback Feb: Prepare a lot of publishing initiatives. March: Next Fest + Launch
Source
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