Full notes
Full Toybox Aces update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
Toybox Aces changes
2025-10-03 Alpha 0.19 The Multiplayer Update
Fixed some assets that were attributed to wrong levels
Added a few assets to the already populated rooms
Started to populate the two bedrooms in the first floor
Taught the rubber duck how to swim
Implemented some pathfinding algorithm for the enemy AI
Made mistakes
Ditched the freshly implemented pathfinding, as it did not live up to my expectations
Implemented the A*-algorithm for pathfinding
Realized that a A* with a fixed 3D-grid would be either too coarse or waaay too slow
Re-implemented the A*-algorithm, but this time based on a dynamic oct-tree structure
Nearly snapped my brain by getting A* in the oct-tree world to run
Finally celebrated a somewhat working oct-tree-A*-Implementation
Broke the enemy AI. They act kind of weird now - going to fix that soon. Promised.
Temporarily remove the A* again. But it **will** come back
Implemented some basic winning conditions for levels
Implemented some summary dialogue when missions are finished
Taught the game how to return to the main menu when a level is finished or aborted
Implemented the connection to global leaderboards to introduce some competition
Implemented a basic "stats" system, so players can keep track of their progress
Invested some time in documenting the project. Future me might thank me later
Fixed some colliders
Fixed the center of thrust for the Bf 109
Implemented a rudimentary UI for creating and joining multiplayer sessions.
Did a lot of documentation
Built the first two maps for the preview release
Implemented a door system - now the game can control the opening angle of doors
Fixed a bug that made the Bf 109 very, very head-heavy
Added some details to the kitchen, the bathroom and the kids room
Fixed some geometry issues with the staircase which allowed to slip into the basement
Made the propeller spin not only accordingly to engine RPM, but to airspeed, too
Fixed an issue that sometimes left the ailerons "stuck" (at least the visual)
Source
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