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Steam News4 October 20259mo ago

Alpha 0.19

2025-10-03 Alpha 0.19 The Multiplayer Update Fixed some assets that were attributed to wrong levels Added a few assets to the already populated rooms Started to populate the two bedrooms in the first floor Taught the ru

Full notes

Full Toybox Aces update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions1 change1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
fixed2025-10-03 Alpha 0.19 The Multiplayer UpdateFixed some assets that were attributed to wrong levels
added2025-10-03 Alpha 0.19 The Multiplayer UpdateAdded a few assets to the already populated rooms
fixed2025-10-03 Alpha 0.19 The Multiplayer UpdateRealized that a A* with a fixed 3D-grid would be either too coarse or waaay too slow
removed2025-10-03 Alpha 0.19 The Multiplayer UpdateTemporarily remove the A* again. But it **will** come back
fixed2025-10-03 Alpha 0.19 The Multiplayer UpdateFixed some colliders
fixed2025-10-03 Alpha 0.19 The Multiplayer UpdateFixed the center of thrust for the Bf 109

Toybox Aces changes

fixedFixed some assets that were attributed to wrong levels
addedAdded a few assets to the already populated rooms
fixedRealized that a A* with a fixed 3D-grid would be either too coarse or waaay too slow
removedTemporarily remove the A* again. But it **will** come back
fixedFixed some colliders

2025-10-03 Alpha 0.19 The Multiplayer Update

  • Fixed some assets that were attributed to wrong levels

  • Added a few assets to the already populated rooms

  • Started to populate the two bedrooms in the first floor

  • Taught the rubber duck how to swim

  • Implemented some pathfinding algorithm for the enemy AI

  • Made mistakes

  • Ditched the freshly implemented pathfinding, as it did not live up to my expectations

  • Implemented the A*-algorithm for pathfinding

  • Realized that a A* with a fixed 3D-grid would be either too coarse or waaay too slow

  • Re-implemented the A*-algorithm, but this time based on a dynamic oct-tree structure

  • Nearly snapped my brain by getting A* in the oct-tree world to run

  • Finally celebrated a somewhat working oct-tree-A*-Implementation

  • Broke the enemy AI. They act kind of weird now - going to fix that soon. Promised.

  • Temporarily remove the A* again. But it **will** come back

  • Implemented some basic winning conditions for levels

  • Implemented some summary dialogue when missions are finished

  • Taught the game how to return to the main menu when a level is finished or aborted

  • Implemented the connection to global leaderboards to introduce some competition

  • Implemented a basic "stats" system, so players can keep track of their progress

  • Invested some time in documenting the project. Future me might thank me later

  • Fixed some colliders

  • Fixed the center of thrust for the Bf 109

  • Implemented a rudimentary UI for creating and joining multiplayer sessions.

  • Did a lot of documentation

  • Built the first two maps for the preview release

  • Implemented a door system - now the game can control the opening angle of doors

  • Fixed a bug that made the Bf 109 very, very head-heavy

  • Added some details to the kitchen, the bathroom and the kids room

  • Fixed some geometry issues with the staircase which allowed to slip into the basement

  • Made the propeller spin not only accordingly to engine RPM, but to airspeed, too

  • Fixed an issue that sometimes left the ailerons "stuck" (at least the visual)

Source

Steam News / 4 October 2025

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