Full notes
Full Toybox Aces update
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What changed
- Gameplay
- Fixes
- Balance
Toybox Aces changes
2025-10-03 Alpha 0.20
Finally fixed a problem that prevented aircraft collision from being detected
Added a ceiling light to the storage room, so you can see a bit more when flying
Fixed a lot of inconsistent geometry in several assets
Fixed the machine gun so it stops firing if out of ammo. Sorry, no pew pew today.
Fixed a bug where the gunfire spread was not calculated correctly
Added flak (anti aircraft gun) fire zones. Quite risky to fly through.
Slightly changed the appearance of the fixed practice target orbs
Added AI controlled auto turrets. Damn, stay clear of them!
Massively overhauled the damage system to be way more flexible
Colliding with objects now damages the aircraft, too
Fixed some issues with framerate independent physics calculation
Fixed the flight dynamics: Damages to wings now affect the lift correctly
Gave the rudder of the Bf 109 a bit more authority at lower airspeed
Tweaked the Levels "Fixed Target Training" and "Free Flight, Unfair Fight"
Implemented an adaptive gunsight with lead and elevation adjustment!
Added a temporary keyboard shortcut for "repair"
Added a temporary keyboard shortcut for "select target"
Added a temporary keyboard shortcut for "arm / disarm primary weapon"
Fixed a lot of smaller issues
Made many mistakes
Implemented some machine learning for the enemy AI to train itself "midgame"
Had a lot of fun while hunting down enemy planes
Prepared the way for an achievement / leaderboard / ranking system
Played around with "ball turrets" for things like the B-29 or so... we will see
Source
Changelog.gg summarizes and formats this update. How we read updates.
