Full notes
Full Toybox Aces update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Fixes
- Performance
- Gameplay
Toybox Aces changes
2025-07-30 Alpha 0.18
After this quite long time without an update rest assured that there has been a lot of conceptual work done in the background. So many ideas, and so little time...
Changed the sound attenuation so that the explosion of fixed targets sounds more natural
Implemented the client-2-server-2-clients communication for the different game modes
Added a message queue to display server messages to the player
Made the server realize when player destroy fixed targets (to count the achieved goals)
Learned that "Bf 109" has to be written with lowercase "f" for historical reasons.
Fixed some colliders
Had a lot of ideas
Fought an intense battle against the urge to overscope. Again. It's a tough opponent.
Fixed the radio in the kitchen now playing music - and added some sound attenuation
Fixed the collider of the toaster in the kitchen. Would be a shame if somebody would avoid a crash!
Removed the main menu scene (to make room for another idea I have in mind)
Vastly reduced the file size of the shipped game
Added some **really simple** water to the bathtub. No caustics, no ripples, no physics (yet)
Got distracted by my cat that insisted on sitting on my hands while I try to write code
Fixed an issue with the Bf 109's landing gear that made the aircraft tip over while taking off
Lost nearly two entire days figuring out why the shipping build keeps crashing when compiling for DX12
Reverted to "Development build", which results in much greater file size, but allows for DX12 support
Added a fairly simple dialogue to select between a few available missions
Fixed an issue that sometimes made the elevators' steering angle overflow
Learned about a better way to do screen capturing for video footage
Got side tracked
Source
Changelog.gg summarizes and formats this update. How we read updates.
