HomeGamesUpdatesPricingMethodology
Steam News2 July 20264d ago

Tower Alchemist: Defend Khaldoria – Devlog Version 0.16

Tower Alchemist: Defend Khaldoria – Devlog Version 0.16 Shielded enemies, a clearer battlefield, and smoother luck – Patch 0.16 is here Patch 0.

In this update3

Full notes

Full Tower Alchemist: Defend Khaldoria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes0 removals
  • Maps
  • Performance
  • Balance
  • Fixes
  • Gameplay
changedTower Alchemist: Defend Khaldoria – Devlog Version 0.16Shielded enemies, a clearer battlefield, and smoother luck – Patch 0.16 is here
changedTower Alchemist: Defend Khaldoria – Devlog Version 0.16Patch 0.16 brings armored monsters with physical shields, a revamped ground shader for easier flask placement, and a couple of fixes! 🎉
changed🔨 Major UpdatesArmored Monsters: Physical Shields Armored monsters now come equipped with a physical shield that has its own hit points. Arrow and Cannon Towers must break through the shield before they can damage the monster's health, while magic attacks ignore it completely. Splash explosions destroy the shield instantly.
added🔨 Major UpdatesNew Ground Shader System We've implemented a new shader system for the mob path that makes it much easier to see where you can use your flasks.
changed✨ Minor UpdatesLong unlucky streaks with proc chances now occur significantly less often.
fixed🐛 Bug FixesFixed an issue where mana dropped by defeated minions was too low in some waves of Singleplayer levels.

Tower Alchemist: Defend Khaldoria changes

changedShielded enemies, a clearer battlefield, and smoother luck – Patch 0.16 is here
changedPatch 0.16 brings armored monsters with physical shields, a revamped ground shader for easier flask placement, and a couple of fixes! 🎉
changedArmored Monsters: Physical Shields Armored monsters now come equipped with a physical shield that has its own hit points. Arrow and Cannon Towers must break through the shield before they can damage the monster's health, while magic attacks ignore it completely. Splash explosions destroy the shield instantly.
addedNew Ground Shader System We've implemented a new shader system for the mob path that makes it much easier to see where you can use your flasks.
changedLong unlucky streaks with proc chances now occur significantly less often.

Tower Alchemist: Defend Khaldoria – Devlog Version 0.16

Shielded enemies, a clearer battlefield, and smoother luck – Patch 0.16 is here

Patch 0.16 brings armored monsters with physical shields, a revamped ground shader for easier flask placement, and a couple of fixes! 🎉

🔨 Major Updates

  • Armored Monsters: Physical Shields Armored monsters now come equipped with a physical shield that has its own hit points. Arrow and Cannon Towers must break through the shield before they can damage the monster's health, while magic attacks ignore it completely. Splash explosions destroy the shield instantly.

  • New Ground Shader System We've implemented a new shader system for the mob path that makes it much easier to see where you can use your flasks.

✨ Minor Updates

  • Long unlucky streaks with proc chances now occur significantly less often.

🐛 Bug Fixes

  • Fixed an issue where mana dropped by defeated minions was too low in some waves of Singleplayer levels.

  • Fixed an issue where mob health bars were displayed inside the ground.

We'd love your feedback! Try the new version and share your thoughts with us on our Discord. See you there! 🎮

Source

Steam News / 2 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.