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Steam News1 January 20242y ago

Changes in Game Play Method Underway

After removing grand strategy and trying to create a game centered around storytelling, I realized that overworld exploration had no meaning.

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What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
  • UI and audio
removedAfter removing grand strategy and trying to create a game centered around storytelling, I realized that overworld exploration had no meaning. Also, the concept of the story was created, but it didn't make sense for the player, who plays the role of both invader and runaway, to wander the world for soldier leveling up. Here is the method I chose.
changedJust by looking at the interface, you can tell what style of game it is, and it is indeed played as expected. A unique feature is that each officer leads a unit, and this unit can be disbanded if not properly managed. The morale of the unit decreases as the number of deaths increases, and if the morale becomes 0 due to continuous battles, it will be disbanded. While the morale of the unit can recover over time, the enemies will make sure the player cannot rest comfortably.
changedThe TPS battle will be directly ported as it was previously created. After the TPS battle version is completed, a turn-based battle version will be made as a separate game file.

After removing grand strategy and trying to create a game centered around storytelling, I realized that overworld exploration had no meaning. Also, the concept of the story was created, but it didn't make sense for the player, who plays the role of both invader and runaway, to wander the world for soldier leveling up. Here is the method I chose.

Just by looking at the interface, you can tell what style of game it is, and it is indeed played as expected. A unique feature is that each officer leads a unit, and this unit can be disbanded if not properly managed. The morale of the unit decreases as the number of deaths increases, and if the morale becomes 0 due to continuous battles, it will be disbanded. While the morale of the unit can recover over time, the enemies will make sure the player cannot rest comfortably.

There is no limit to the number of units that can be dispatched to a single operation area, but if the appropriate number of units is exceeded, the detection gauge will increase. The content of the game is to grow the ship and the unit as much as possible without being detected.

The TPS battle will be directly ported as it was previously created. After the TPS battle version is completed, a turn-based battle version will be made as a separate game file.

In the turn-based battle version, the unit card system will disappear, and you will control one by one in turn. The death of an ally is a permanent death. The number of enemies is large, but to prevent time from being extended due to it being turn-based, they will be made to act all at once on a grid basis.

Given the game system, you need to defeat the enemies with as few troops as possible, so the importance of the player's role increases more than before, and accordingly, player fatigue also increases. To solve this problem, officers will have a fatigue system to prevent the player from participating in continuous battles.

Even outside of combat, when visiting cities for diplomatic purposes, players can move the player character in TPS mode.

Source

Steam News / 1 January 2024

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