Full notes
Full Topdeck Automat update
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What changed
- Gameplay
- Events
Topdeck Automat changes
We are live! Well, "we" as in the first ever public playtest of the game. 🤖
Join the playtest, feedback welcome!
As of right now, you can join the playtest immediately via the game's Steam page. While this is an alpha version lacking final art assets and polish in many places, and it only features a fraction of the planned full version content, the core loop is fully in place and ready for your feedback via the Steam forums or the Ludokultur Discord.
Full Version Plans 🖨️
The full version of the game is planned to have 400-500% more content than the current test, and even 1000% the characters to choose from (30 instead of 3). The latter will be nicely packaged in the form of achievement-based unlocks and progression. You'll also be able to track lots of statistics and collect badges for pretty much anything you can make use of when creating your builds in the game.
Here's an overview of what's in the works:
200+ cards with a free-form upgrade system for near-infinite combinations
100+ modules featuring passive effects to supercharge your build
50 enemy types with special abilities, elite variants and a dozen bosses to challenge your engine
30 unlockable characters that change how you approach the game and make each run unique
20 weather effects that randomly spice up your runs so you'll have to adapt on the fly
Daily challenges with game-changing run modifiers for extra variety
Extensive compendium to track your stats, progression, achievements and victory badges
Granular difficulty settings to find the perfect level of challenge (incl. no-permadeath mode!)
For now though, enjoy a first look at this alpha playtest version! One more reminder, the best places to provide feedback are the Steam forums or the dev Discord. ♥️
All the best and thank you very much for your feedback, Fabian
Source
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