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Steam News19 May 20261mo ago

May 19th Developer Note

Hello. This is the developer of TOOSIN. Based on user feedback, we are currently working on in-game convenience improvements and bug fixes.

Full notes

Full TOOSIN : 투신 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
changedBased on user feedback, we are currently working on in-game convenience improvements and bug fixes. We are sharing the list of major work-in-progress items to be applied in the next patch in advance.
addedNew Features and System ImprovementsMaximizing New User Entry Convenience (Improving Training Map Flow)
addedNew Features and System ImprovementsTo prevent new users starting the game for the first time from getting lost, a training map play guide popup appears. However, after clicking close, it requires a manual process of going to Play -> Training Map.
changedNew Features and System ImprovementsWe plan to drastically reduce the entry process by improving the flow so that closing the guide popup UI automatically moves the player to the training map.
addedNew Features and System ImprovementsAdditionally, we are adding a new 'View Tutorial' button at the top of the main menu to increase accessibility so that the new tutorial can be checked at any time.
changedNew Features and System Improvements'Stat Check' Tooltip to Aid Strategic Judgment

Hello. This is the developer of TOOSIN.

Based on user feedback, we are currently working on in-game convenience improvements and bug fixes. We are sharing the list of major work-in-progress items to be applied in the next patch in advance.

New Features and System Improvements

  1. Maximizing New User Entry Convenience (Improving Training Map Flow)

  • To prevent new users starting the game for the first time from getting lost, a training map play guide popup appears. However, after clicking close, it requires a manual process of going to Play -> Training Map.

  • We plan to drastically reduce the entry process by improving the flow so that closing the guide popup UI automatically moves the player to the training map.

  • Additionally, we are adding a new 'View Tutorial' button at the top of the main menu to increase accessibility so that the new tutorial can be checked at any time.

  • 'View Tutorial' will provide guides along with images to help users understand the game, including descriptions of all menus, combos, and AI.

  1. 'Stat Check' Tooltip to Aid Strategic Judgment

  • We are working on a popup UI to clearly identify the player's status at critical moments, such as the Blood Covenant event and selecting perks after a round victory.

  • On the selection screen, players will be able to comprehensively check their current detailed stats, activated perks, unlocked traits, and previously possessed Blood Covenant information, enabling one step more strategic choices.

  1. Class-Specific Weapon Swap System and HUD Feedback Completion

  • We are implementing clear distinctions for weapon equipment limits and combo slots 2~3 by character class (Warrior/Fighter/Swordsman).

    Warrior

    Can equip 2 weapons, and can add 1 light attack and 1 heavy attack animation combo for each weapon.

    Fighter

    Cannot equip weapons, but 3 combo slots are provided. (3 Light Attacks, 3 Heavy Attacks)

    Swordsman

    Cannot change weapons, but 2 combo slots are provided. (2 Light Attacks, 2 Heavy Attacks) (New weapons for the Fighter and Swordsman will be added in the future.)

  • We are refining the system to allow real-time weapon swapping linked with mouse wheel and number key inputs, and we are increasing the visual feedback completeness so that a highlight UI is immediately reflected on the in-game HUD when the weapon is changed.

Major Bug Fix Status

  1. Execution Motion and Montage Stuttering Fix

  • Warrior/Swordsman Class: We are fixing an unnatural phenomenon where the character temporarily flinches as the execution motion ends immediately after executing an enemy.

  • Fighter Class: We are working to normalize an issue where the player's execution hit montage was cut off in the middle, causing the presentation to output awkwardly when executed by a Warrior class enemy.

  1. Hitbox Error Fix due to Size Changes by Enemy Grade

  • Currently, the code has been modified so that the size of the enemy is variably adjusted according to the grade, but this has confirmed an issue where attacks intermittently do not hit enemies (do not receive damage). We are working on a fix to accurately match the collision detection in response to size changes.

We will test the announced tasks and apply them as a patch as soon as possible. Thank you for always playing TOOSIN and giving us your valuable feedback.

Source

Steam News / 19 May 2026

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