Full notes
Full TOOSIN : 투신 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Hello. This is the developer of TOOSIN.
Based on user feedback, we are currently working on in-game convenience improvements and bug fixes. We are sharing the list of major work-in-progress items to be applied in the next patch in advance.
New Features and System Improvements
Maximizing New User Entry Convenience (Improving Training Map Flow)
To prevent new users starting the game for the first time from getting lost, a training map play guide popup appears. However, after clicking close, it requires a manual process of going to Play -> Training Map.
We plan to drastically reduce the entry process by improving the flow so that closing the guide popup UI automatically moves the player to the training map.
Additionally, we are adding a new 'View Tutorial' button at the top of the main menu to increase accessibility so that the new tutorial can be checked at any time.
'View Tutorial' will provide guides along with images to help users understand the game, including descriptions of all menus, combos, and AI.
'Stat Check' Tooltip to Aid Strategic Judgment
We are working on a popup UI to clearly identify the player's status at critical moments, such as the Blood Covenant event and selecting perks after a round victory.
On the selection screen, players will be able to comprehensively check their current detailed stats, activated perks, unlocked traits, and previously possessed Blood Covenant information, enabling one step more strategic choices.
Class-Specific Weapon Swap System and HUD Feedback Completion
We are implementing clear distinctions for weapon equipment limits and combo slots 2~3 by character class (Warrior/Fighter/Swordsman).
Warrior
Can equip 2 weapons, and can add 1 light attack and 1 heavy attack animation combo for each weapon.
Fighter
Cannot equip weapons, but 3 combo slots are provided. (3 Light Attacks, 3 Heavy Attacks)
Swordsman
Cannot change weapons, but 2 combo slots are provided. (2 Light Attacks, 2 Heavy Attacks) (New weapons for the Fighter and Swordsman will be added in the future.)
We are refining the system to allow real-time weapon swapping linked with mouse wheel and number key inputs, and we are increasing the visual feedback completeness so that a highlight UI is immediately reflected on the in-game HUD when the weapon is changed.
Major Bug Fix Status
Execution Motion and Montage Stuttering Fix
Warrior/Swordsman Class: We are fixing an unnatural phenomenon where the character temporarily flinches as the execution motion ends immediately after executing an enemy.
Fighter Class: We are working to normalize an issue where the player's execution hit montage was cut off in the middle, causing the presentation to output awkwardly when executed by a Warrior class enemy.
Hitbox Error Fix due to Size Changes by Enemy Grade
Currently, the code has been modified so that the size of the enemy is variably adjusted according to the grade, but this has confirmed an issue where attacks intermittently do not hit enemies (do not receive damage). We are working on a fix to accurately match the collision detection in response to size changes.
We will test the announced tasks and apply them as a patch as soon as possible. Thank you for always playing TOOSIN and giving us your valuable feedback.
Source
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