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Full TOOSIN : 투신 update
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Repeated intro
Hello We are excited to share our development roadmap as we head toward our official release in October.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
TOOSIN : 투신 changes
PHASE 1: MAY – JUNE
Maintenance & Bug Patches: Focusing on core stability and addressing known issues to ensure a smooth gameplay experience.
PHASE 2: JULY (Ver 0.0.90 Expansion)
Strategic Swap: Implementation of real-time weapon switching, allowing players to equip 2 weapons per class.
Combat Overhaul: Introducing dedicated Light/Heavy attack slots for deeper tactical gameplay.
New Class: One new class will join the fray—either the Samurai or the Spearman.
Enemy Class Diversification: New enemy types, including Fighters and Swordsmen, will be added along with other new classes.
Unique Traits & Skills: Every character will receive a specialized Active/Passive trait and skill system.
JULY – OCTOBER: EXPERIENCE & COMPETITION
Gamepad Support & UI Remake: Full controller optimization and a complete interface renewal for better accessibility.
Steam Leaderboard Overhaul: Introducing new competitive categories, such as Fastest Clear times.
PHASE 3: AUGUST – SEPTEMBER
Maintenance & Bug Patches: Continued focus on polishing new features and maintaining system integrity.
PHASE 4: OCTOBER (Ver 1.0 OFFICIAL LAUNCH)
'Purgatory' Mode: Launching new environments featuring extreme difficulty levels for veteran players.
Multi-Target Combat: Purgatory mode will feature rounds where 2–3 enemies appear simultaneously.
Advanced Parkour: Specialized parkour elements will be integrated into the new battlefields.
Expanded Language Support: Official support added for Russian, Chinese, and more.
AI Behavior Rework: Introduction of smarter and more unpredictable AI patterns to keep combat fresh.
Final Optimization: Final code refactoring and system stability checks to ensure a high-quality launch.
Thank you for your continued support as we build the ultimate combat experience. Stay tuned for more updates.
Source
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