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Full TOOSIN : 투신 update
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What changed
- Maps
- Compatibility
- Performance
- Gameplay
TOOSIN : 투신 changes
Thank you to all the players for playing Toosin.
In this v0.0.90 build#1 update, we prioritized the 'Stage Visual and World Graphics Renewal' to maximize the immersion in the Arena,
along with the launch of 'Ranked Match (Beta) Season 0', the core of 1v1 combat that we have prepared for a long time, and improvements to the 'Enemy AI's judgment and behavior pattern'.
Please check below for more details on the patch.
Stage Visual & World Graphics Renewal: We have upgraded the world environment to provide a deeper sense of presence and tension in the Arena.
Background Material & Texture Quality Improvement: We adjusted the material reflectivity and texture tones of major environmental structures such as the stage floor and pillars to realize a heavy and classic Colosseum-style Arena graphic.
Arena Spectator On/Off Option: A graphic performance control option has been added to disable the visual representation of spectators in the stands depending on your system specs. Disabling the spectators can improve optimization efficiency and secure stable frames during intense battles.
New System: Ranked Match (Beta) Season 0 - The 1v1 Ranked Match begins to determine the true champion beyond the Arena.
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Ranked Point & Tier System Establishment: Players will receive their initial rank through the first 5 'Placement Matches'. After the placement matches, Ranked Points will increase or decrease (±) upon victory or defeat based on the player's performance. Starting from Rank 10, players enter 'Promotion Matches' once they reach 100 points to advance to the next rank. Upon reaching the highest rank, Rank 1 (Challenger), players can accumulate ranking points indefinitely without a point cap. Depending on the rank achieved, players can earn account-wide permanent bonus points and stat buffs that benefit overall gameplay.
Ranked-Exclusive AI Matchmaking: Upon entering Ranked Matches, an opponent AI rival suited to your current rank or placement status will be selected for a 1v1 matchup.
Match Confirmation Pop-up: When matchmaking is complete, a countdown pop-up window will display the opponent's nickname, rank, and their equipped build list (Traits, Perks, Contracts, Buff specs, etc.) right before the match begins. If both the player and the enemy have no build specs equipped, it is cleanly marked as 'None' instead of leaving blank spaces.
Ranked-Exclusive Lobby (Hub) Return Flow: To expedite progression, standard Arena settlement sequences (such as perk card selection) are bypassed after a Ranked Match victory/defeat. Instead, players are immediately guided through Ranked Match results and rank changes via intuitive pop-up messages upon returning to the lobby.
Personalized Local Leaderboard Integration: Only the opponent AIs that the player has directly matched against will be permanently registered on the local leaderboard. Each time the player completes a match, other background AIs will simulate random match outcomes, adding life and dynamics to the league.
Difficulty-Based Ranking System Added: The rank system has been subdivided so that ranking scores are recorded independently according to the game difficulty challenged. This offers a more refined and competitive gaming experience.
AI Behavior & Learning Improvements: We have significantly modified the enemy AIs to act more intelligently and dynamically during combat.
AI Behavior & Cognitive Learning Upgrade: Enemy AIs analyze and learn from the player's behavior more effectively, allowing them to make more human-like and intelligent decisions in combat. Guard and parry timing, evasive maneuvers, and close-quarters combat dynamics have become smoother, providing a highly immersive 1v1 psychological and tactical battle experience.
We will continue to listen to your valuable feedback as we build Toosin together, and strive to deliver even more exciting combat experiences in the future.
Thank you.
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