In this update4
Full notes
Full Too Angry To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
Too Angry To Die changes
Patch 1.0.3
Hey all! Thanks so much for all of your reporting and patience as we work out these first weekend kinks. This next patch has a handful of bug fixes, performance improvements, and quality of life changes!
Bugs
Fixed bug with boss collision preventing player aerial attacks.
Fixed bug with quit message staying on screen after player unpauses.
Fixed bug with Giants getting stuck on left side of the map.
Fixed a bug with right side inventory icons getting stuck off-screen at smaller resolutions.
Fixed a bug with inventory icons remaining on screen after the equipment manager is closed.
Fixed a bug where player was getting moved off screen in Idle Mode.
Fixed a bug with obnoxiously bright lighting in Epic & Cinematic quality modes.
Fixed a bug sending leaderboard updates when in the main menu.
Balance Changes
Increased Idle Mode Attack Rate from 3 seconds to 10 seconds.
QoL
Added better support for offline mode if authorization fails.
Added auto selection of perk after 15 seconds while in Idle Mode.
Added indicator to equipment menu button when a new item is found.
Drop Rate Changes
Increased rare quality+ drop rates for 18 hour rare item generator.
Increased rare quality+ drop rates on boss fights from 1% to 5%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
