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Steam News23 February 20264mo ago

Version 0.29.31

Additions Added Texture and material support for .GLTF Character exports (Patreon Tier 3 feature) Character exports will now produce less bloated results (Patreon Tier 3 feature) Added Intro animation to game modes Adde

Full notes

Full Toaster Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes10 additions8 changes2 removals
  • Gameplay
  • UI and audio
  • Store
  • Server
  • Performance
  • Maps
addedAdditionsAdded Texture and material support for .GLTF Character exports (Patreon Tier 3 feature)
changedAdditionsCharacter exports will now produce less bloated results (Patreon Tier 3 feature)
addedAdditionsAdded Intro animation to game modes
addedAdditionsAdded Argox voice lines
addedAdditionsAdded Toy Skin for SMG
addedAdditionsAdded Pirate patreon tier 2 skin

Toaster Arena changes

addedAdded Texture and material support for .GLTF Character exports (Patreon Tier 3 feature)
changedCharacter exports will now produce less bloated results (Patreon Tier 3 feature)
addedAdded Intro animation to game modes
addedAdded Argox voice lines
addedAdded Toy Skin for SMG

Additions

  • Added Texture and material support for .GLTF Character exports (Patreon Tier 3 feature)

  • Character exports will now produce less bloated results (Patreon Tier 3 feature)

  • Added Intro animation to game modes

  • Added Argox voice lines

  • Added Toy Skin for SMG

  • Added Pirate patreon tier 2 skin

  • Added Red MX-Vulcan skin

  • Added Factory new skin for smg

  • Server sided player logs now use .txt files instead of .json for easier readability

  • Added Speed prediction for AI characters and sentries

  • Added Optimized Static mesh builder mode object and the ability to convert non optimized meshes to optimized meshes

  • Added Team only invisible walls to builder mode

Changes

  • Tweaks to how player data is sent (Should reduce player lag)

  • Optimized character texture memory usage (Character customization system will now re-use same materials)

  • Rendering tweaks

  • Dedicated Server config files are now .txt instead of .json (any dedicated servers that are running will now need to remake their config files)

  • Networking changes for builder map loading

  • Vehicles will no longer lock passengers if the vehicle gets submersed in water

  • Updated Tower map background ship

  • Corruption zombies will no longer be able to grab weapons

Bug fixes

  • Fixed crab fish having wrong name

  • Fixed Prowler not allowing players to enter the turret cannon

  • Fixed bug with sniper speed debuffs where player speed would be set to 0 due to array indexing issues (This also fixes related issues)

  • Ava will no longer perform jog exercises during patrol duty due to several crew members getting freaked out (Fixed Lobby AVA being in a constant run state while patrolling)

  • Updated Patrol AVA collision to allow players to stand on top of her

  • Fixed Faster fire rate and double damage power ups not resetting if the player died while the power up was active

  • Fixed issue with character exports not working due to the game failing to recognize patreon status

  • Fixed Sentries not being able to take damage

  • Fixed bug that allowed players to counter grab whoever grabbed them

  • Fixed Mouse not locking after the customization menu gets closed

  • Fixed Corruption game mode last man standing feature not working

  • Fixes to how ping is shown on the player scoreboard

Our patrons

Evey single ounce of support helps this project move forwards. https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

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https://discord.com/invite/tejqXqg894

Source

Steam News / 23 February 2026

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