Full notes
Full Toaster Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Server
- Balance
- Maps
Toaster Arena changes
Welcome back toasters!
Additions
Warships vehicles will now show their current speed, boost status and if they can shoot.
Added overshield UI support.
Added heal volume for battleship ship class.
Added a timer to the warships mode.
Added luck Upgrade Tier for fishing Rod.
Added graphics option to control character complexity.
Added missing functionality to test Overwrite modes on builder.
Cosmetic jumpack system remake.
Added back bullet hole functionality for weapons. (WIP)
Added graphics option for dynamic backgrounds.
Added unicorn horn Cosmtic. (Available at the depot)
Added wizard hat Cosmtic. (Available at the depot)
Changes
Removed server log update systems due to huge performance issues.
Updated warships UI elements.
Major speed changes to warships.
Shield buffs power-up now applies on top of shields as a layer.
Reduced Juggernaut boomstick fire rate.
Removed Juggernaut boomstick arena weapon pickup from battlefield.
Last holstered weapon is now visible on character.
Fish bite sound for the fishing mini-game are now client-sided in order to prevent confusion.
Fixed holstered weapons breaking on respawn.
Major overhaul to Huker Akimbo.
Net-code bandwidth optimizations.
Fixed corruption evacuation ship not rendering properly.
Reduced Stomper Vehicle speed and acceleration.
Fixed FP weapons not holstering properly.
Changing active bot count from the remote menu will no longer require a map reload to take effect.
Bug fixes
Fixed firstperson view-model rendering breaking upon player respawn.
Fixed bug that caused players to have no ammo or unequipped weapons after a respawn.
Fixed some weapons not having holster points when unequipped.
Fixed single player enemies not loading for clients.
Fixed bug that would cause players to become invisible during packet loss.
Fixed memory leak caused by the game not destroying player objects after they leave the game.
Fixed memory leak with cassette player constantly creating the music selector UI.
Fixed warships space effect not being removed after the match ends.
Fixed bug with auto reload breaking the grenade launcher.
Fixed pirate wood leg patreon cosmetic not being colorable.
Fixed FFA Assault not playing run animations for first person weapons.
Fixed bounty fish refresh cost resetting if the player sold any fish.
Fixed enemy weapon debuffs being applied to allied characters.
Fixed mega cone launcher name typo.
Fixed defense cannon having rendering issues.
Fixed defense cannon having visible collision capsules.
Fixed prowler cannon having rendering issues.
Fixed prowler cannon having visible collision capsules.
Fixed jump Pack becoming invisible at random intervals.
Fixed jump Pack breaking animations at random intervals.
Fixed jump Pack not loading properly across the network.
Fixed pause menu causing a soft lock.
Fixed civilian vehicles causing shield broken effects to play due to them not having any shields.
Fixed civilian vehicles causing shield Hud icon to be visible due to them not having any shields.
Fixed armor randomization making characters invisible.
Our patrons
Evey single ounce of support helps this project move forwards. patreon.com/ToasterArena
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Source
Changelog.gg summarizes and formats this update. How we read updates.
