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Steam News30 November 20257mo ago

Version 0.23.27

Welcome back toasters! Additions Added Toaster Head Cosmetic Added Arial Armor Sliding into enemies can now ragdoll them (SP-Only) Enemies can now be grabbed as a body shield if they are on a ragdoll state (SP-Only) Exp

Full notes

Full Toaster Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

26 fixes21 additions17 changes1 removal
  • Store
  • Balance
  • Gameplay
  • Compatibility
  • UI and audio
  • Performance
addedAdditionsAdded Toaster Head Cosmetic
addedAdditionsAdded Arial Armor
addedAdditionsSliding into enemies can now ragdoll them (SP-Only)
addedAdditionsEnemies can now be grabbed as a body shield if they are on a ragdoll state (SP-Only)
changedAdditionsExperimental PS4 and PS5 controller compatibility work by (Mr-milky-way)
addedAdditionsAdded ability to throw AI characters with a grenade attached to them (SP-Only)

Toaster Arena changes

addedAdded Toaster Head Cosmetic
addedAdded Arial Armor
addedSliding into enemies can now ragdoll them (SP-Only)
addedEnemies can now be grabbed as a body shield if they are on a ragdoll state (SP-Only)
changedExperimental PS4 and PS5 controller compatibility work by (Mr-milky-way)

Welcome back toasters!

Additions

  • Added Toaster Head Cosmetic

  • Added Arial Armor

  • Sliding into enemies can now ragdoll them (SP-Only)

  • Enemies can now be grabbed as a body shield if they are on a ragdoll state (SP-Only)

  • Experimental PS4 and PS5 controller compatibility work by (Mr-milky-way)

  • Added ability to throw AI characters with a grenade attached to them (SP-Only)

  • Added Shockwave effect for weapons

  • Added some new busy animations for characters

  • Added New body check animations for NPC SP characters

  • Added Red weapon skin for Havoc rifle

  • Added Strider Hover Bike Vehicle

  • Added Splash screen startup level

  • Added UI for loading builder levels

  • Added MI_Wood1 material

  • Added MI_Wood2 material

  • Added MI_floor6 material

  • Added footstep sounds for walking on wood surfaces

Additions-Builder

  • Added Strider Hoverbike vehicle spawn object

Changes

  • Play dead action has been changed to a toggle

  • Added body rotations if player characters are in ragdoll mode during a first person perspective

  • Updated player placed barricades to be taller

  • Tweaks to how body shield throw feature works

  • Merchant and fisherman can no longer be ragdolled

  • Tons of CPU optimizations to vehicles

  • Jailed players are now permanently remembered by the server

  • Updated vehicle test level

  • Updated player ragdolls to be smoother on players

  • Tweaks to async loading UI and Icon baker UI to use a global holder

  • Added ability for characters to stand on top of other player characters or vehicles with proper replication settings

  • Updated Icon Baker UI

  • Updated Tower map lighting and background

  • Tweaked player turn in place system to use local coordinates for the legs (Fixes issues of player legs lagging behind on moving platforms

  • Added an integer clamp to chips (This is to prevent players from reaching an integer overflow value on chips)

Weapon Changes

  • Updated projectile collision radius to be slightly bigger for player hits

  • Plasma weapons gain increased damage based on heat percentage

  • Plasma weapons now lock themselves after overheating

  • Manually venting weapons before they overheat will now cool them faster

  • Added some small UI indicators to signal if energy weapons are overheated or manually vented

Bug Fixes

  • Fixed jazz fusion song not looping

  • Fixed the bug where you could dupe money on max bet by (Mr-milky-way)

  • Shored up older fixes and prevented the locking of the machine when you don't have any money by (Mr-milky-way)

  • Fixed bug that would teleport player characters if they ragdolled while tactical sprinting was active

  • Clients will now wait for a custom map to load before spawning

  • Fixed characters being on a fall state after exiting ragdoll mode

  • Fixed TDM outlines now showing for drivers of a locally controlled vehicle on clients

  • Fixed bug that would break quick melee if the player got ragdolled while holding a hostage

  • Fixed weapon tracers having wrong locations for remote players

  • Fixed team outlines showing for drivers on local player controlled vehicles

  • Fixed bug that would cause player weapons to become huge

  • Fixed server bans not working

  • Fixed vehicle teams not resetting after drivers or gunners leave it

  • Fixed stingray cannon exit point

  • Fixed UI identification logic for vehicles and being on vehicle cannons

  • Fixed issue with switching weapons while using a melee block causing player arms due to the game trying to load missing animations

  • Fixed score board not showing bot kills

  • Fixed bug that allowed players to grab or execute other players behind them as long as the camera looked at them

  • Fixed bug that allowed players to melee hit characters behind them during third-person (kept the sphere traces for close melee hit)

  • Fixed Execution and body-shield code using world rotations for checks instead of forward vectors

  • Fixed bug that breaks characters that are being held as a body-shield if they get pushed with a melee weapons

  • Fixed bug that allowed players to reset god killer fire delay by just re selecting the same weapon

  • Fixed broken ping calculations for players (They still aren't a 100 % accurate and work more as an approximation)

  • Fixed geometry hole on hazard armor hips visible when performing a tactical sprint

  • Fixed bug that allowed players to bet more chips than what they had on slot machines if their ping was low

  • Fixed some issues with UDS volumes not working on insertion

  • Fixed bug that allowed hosts third person body to stay stuck in place if they spam the play dead key

Removals

  • Temp removal for snow effects on characters, vehicles and weapons due to performance costs

Notes

  • Player jump packs may get temporarily stuck on the world if a player dies or switches teams

Our patrons

Evey single ounce of support helps this project move forwards. https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Join the discord

https://discord.com/invite/tejqXqg894

Source

Steam News / 30 November 2025

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