Full notes
Full Toaster Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Fixes
- Server
Toaster Arena changes
Additions
Added Keyboard input to ragdoll on command (Community request)
Added dropship sequence to insertion back
Added a few stingray vehicle variations, mostly for map making and can only be spawnned by using the AI spawnner object
Added accessibility option for first person ragdoll
Changes
Stingray dropship cannon is now operated by a gunner instead of the driver
Added ability to view a player’s profile by clicking on their name at the scoreboard
Optimization passes to CPU
Tweaked minimal damage speed for ragdolls
Additions-Builder
Added the following commands to builder command object
Char_Name_FlyCord (X,Y,Z,Aceptance Radius); (Used for drivers on flying vehicles to move to a specific location);
Char_Name_EnterVehicle (VehicleName);
Char_Name_ActivateVehicle;
Char_Name_Unload; (Unloads all passengers of this vehicle)
Char_Name_Disembark; (Makes all units inside the vehicle exit)
Bug Fixes
Fixes to hit registration system not working well for explosive weapons
Fixed Kill bind not saving keyboard remaps
Fixed interaction prompts not working for vehicles
Fixed explosive barrels breaking ragdoll system if activated by ragdolls
Fixed builder mode causing freezes if the map contained a lot of builder cubes
Removals
Removed character Leg IK due to how heavy it is on the CPU (It becomes worse with the more players they are in a server)
Source
Changelog.gg summarizes and formats this update. How we read updates.
