Full notes
Full Toaster Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Events
- Fixes
Toaster Arena changes
Welcome back toasters!
Additions
Added accessibility option for minimizing view-models
Added crouch offset to cheese weapon
Added skimmer as builder mode decoration prop
Added game mutator to disable voting consoles
Added ability to filter objects when using the weapon spanner or character spawnner Remote admin menu
Added ability to grab players as a body shield by pressing the quick melee key behind them
Added Stingray vehicle
Added Stingray vehicle vehicle spawnner
Added a no lives remaining screen for game modes if a player runs out of lives on a game mode (Corruption)
Additions-Builder
Added Game_AddVar (Variable name) = (Value); to builder command object
Added Game_RemVar (Variable name) = (Value); to builder command object
Added Game_ClampVar (Variable name) = (ValueMin),(ValueMax); to builder command object
Command object command Game_ErrorMSG (String); now supports displaying registered variables
Command object command Game_PopMSG (String); now supports displaying registered variables
Builder mode command object now supports Greater than > and less than < for if checks Example :
If (Variable name) < (Value); {; (Add command here) };
If (Variable name) > (Value); {; (Add command here) };
Changes
Tweaked Hazard armor hands to not clip with weapon geometry
Tactical sprint will now orient the character towards floor angles
Minor CPU optimizations for animation systems
QA improvements to Customization buttons
Texture tweaks to gambling machine icons
Expanded underhigh soft kill barrier size
Improvements to quick melee
juggernaut will now be able to ragdoll players
juggernaut Axe can now block a small percentage of explosion and bullet damage
Weapon Changes
Reverted weapon scope glints to be colored again
Bug Fixes
Fixed customization UI overlapping itself when coloring parts
Fixed intractable levers and valves playing wrong animations if they only execute one event channel
Fixed sentry gun not aiming at targets
Fixed animation error on the sideways chair animation
Fixed weapon and character spawning from remote menu not working for admins or moderators
Fixed bug where vehicle weapons would not be automatically selected when a client entered them
Fixed SM_Builder_Ramp_3 Having wrong origin offsets
Fixed builder mode not clearing maps when exiting to the menu
Fixed builder mode selection when clicking an object at front of the screen while using the transform gizmo
Fixed bug with usable chair that would prevent players from exiting them
Fixed presentation screen at tower having broken UV’s
Community Inventory UI Tweaks by **Mr-milky-way** (made the name also dim when the weapons column was selected.)
Community Inventory UI Tweaks by **Mr-milky-way** (Fixed Bug where when exiting the slot machine the money stayed in it effectively being able to gift money to players via gambling.)
Fixed some TP rotation issues with vehicle passenger seats
Fixed Havoc scope being slightly deformed
Fixes how splash damage is calculated for weapons by the server
Fixed character spectating not working if the player ran out of lives during corruption (Dropship event)
Fixed client-side players not being able to spectate other characters
Fixed Dialogue Object not showing characters, except for Raven, AVA and zombies
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Source
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