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Steam News25 May 20251y ago

What We’ve Been Working On

If you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo: New playable character (melee): meet Morwenn

Full notes

Full To Kill a God update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions3 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
  • UI and audio
  • Server
addedIf you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo: New playable character (melee): meet Morwenna!
addedNew system: Totem of Immortals
addedNew skills for the ranged playable character (Ghassan)
addedExperimental gamepad support More varied, procedurally generated levels Unknown Events nodes added to the map skill tree
addedEnemies now have a chance to drop a new item: the Battle Remnant A smoother and more interactive tutorial
changedBug fixes, optimizations, polish, and more.

To Kill a God changes

addedIf you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo: New playable character (melee): meet Morwenna!
addedNew system: Totem of Immortals
addedNew skills for the ranged playable character (Ghassan)
addedExperimental gamepad support More varied, procedurally generated levels Unknown Events nodes added to the map skill tree
addedEnemies now have a chance to drop a new item: the Battle Remnant A smoother and more interactive tutorial

If you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo: New playable character (melee): meet Morwenna!

New system: Totem of Immortals

New skills for the ranged playable character (Ghassan)

Experimental gamepad support More varied, procedurally generated levels Unknown Events nodes added to the map skill tree

Enemies now have a chance to drop a new item: the Battle Remnant A smoother and more interactive tutorial

  • Bug fixes, optimizations, polish, and more.

What we’re working on in the background for the full game (some of these might come to the demo later!):

  • Complete redo of the UI/UX

  • Full gamepad support

Meta-game progression system:

  • Research System

  • World Knowledge

  • The Collector

    • The Vault

    • Blacksmith

    • Recipe Unlocks

Game progression system:

  • Guardian’s Arcane

  • Quest system

  • Special Place

  • Cursed Location

  • End Game System

New playable characters:

  • New cycle enemies

  • New cycle bosses

  • End game boss

  • Story and lore elements

We want your feedback, too. Community input will be super helpful as we continue to develop To Kill a God. You can leave it here on Steam or in the Mad Mushroom Discord server .

Thanks a ton for checking out our game!

Source

Steam News / 25 May 2025

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