Full notes
Full To Kill a God update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Server
To Kill a God changes
If you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo: New playable character (melee): meet Morwenna!
New system: Totem of Immortals
New skills for the ranged playable character (Ghassan)
Experimental gamepad support More varied, procedurally generated levels Unknown Events nodes added to the map skill tree
Enemies now have a chance to drop a new item: the Battle Remnant A smoother and more interactive tutorial
Bug fixes, optimizations, polish, and more.
What we’re working on in the background for the full game (some of these might come to the demo later!):
Complete redo of the UI/UX
Full gamepad support
Meta-game progression system:
Research System
World Knowledge
The Collector
The Vault
Blacksmith
Recipe Unlocks
Game progression system:
Guardian’s Arcane
Quest system
Special Place
Cursed Location
End Game System
New playable characters:
New cycle enemies
New cycle bosses
End game boss
Story and lore elements
We want your feedback, too. Community input will be super helpful as we continue to develop To Kill a God. You can leave it here on Steam or in the Mad Mushroom Discord server .
Thanks a ton for checking out our game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
