Full notes
Full To Kill a God update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Events
- Gameplay
To Kill a God changes
Hotfixes 16/10:
Fixed a bug where relics gave way more than the intended values for specific skills.
Fixed bug with relics and enhancing skills. (Also works for Sucellus)
Fixed a bug where triggers would not properly work.
Changed visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill.
Fixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect.
Put sound effects into the SFX bus. (No more loud noises that don't respect the volume settings)
Adjustments to portal looks.
Added a new item as a reward for players who manage to beat the boss in this version of the demo.
Hotfixes 14/10: (Was only posted on discord)
Fixed a bug that allowed players to start multiple rooms by repeatedly clicking the travel button.
Players are now invulnerable once a room ends
Changed the level that the boss comes for the player from 20 to 30.
Added joystick deadzone settings internally to hopefully solve issues with the character automatically walking for some players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
