HomeGamesUpdatesPricingMethodology
Steam News16 October 20241y ago

Hotfix 16/10

Hotfixes 16/10: Fixed a bug where relics gave way more than the intended values for specific skills. Fixed bug with relics and enhancing skills.

Full notes

Full To Kill a God update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions3 changes0 removals
  • Fixes
  • Balance
  • UI and audio
  • Events
  • Gameplay
fixedFixed a bug where relics gave way more than the intended values for specific skills.
fixedFixed bug with relics and enhancing skills. (Also works for Sucellus)
fixedFixed a bug where triggers would not properly work.
changedChanged visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill.
fixedFixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect.
changedPut sound effects into the SFX bus. (No more loud noises that don't respect the volume settings)
level that the boss comes for the player2030level that the boss comes for the player increased, buff

To Kill a God changes

fixedFixed a bug where relics gave way more than the intended values for specific skills.
fixedFixed bug with relics and enhancing skills. (Also works for Sucellus)
fixedFixed a bug where triggers would not properly work.
changedChanged visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill.
fixedFixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect.

Hotfixes 16/10:

  • Fixed a bug where relics gave way more than the intended values for specific skills.

  • Fixed bug with relics and enhancing skills. (Also works for Sucellus)

  • Fixed a bug where triggers would not properly work.

  • Changed visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill.

  • Fixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect.

  • Put sound effects into the SFX bus. (No more loud noises that don't respect the volume settings)

  • Adjustments to portal looks.

  • Added a new item as a reward for players who manage to beat the boss in this version of the demo.

Hotfixes 14/10: (Was only posted on discord)

  • Fixed a bug that allowed players to start multiple rooms by repeatedly clicking the travel button.

  • Players are now invulnerable once a room ends

  • Changed the level that the boss comes for the player from 20 to 30.

  • Added joystick deadzone settings internally to hopefully solve issues with the character automatically walking for some players.

Source

Steam News / 16 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.