In this update2
Full notes
Full To Kill a God update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Events
To Kill a God changes
Hey Guardians
We have just pushed a patch live to the demo. This includes mainly bug fixes and minor tweaks to the latest version of the demo that brought Talorim into the game. Please also note that the leaderboard has been reset as part of this update.
Please keep the feedback and bug reports coming here or in the Discord.
The Glitch Factory Team
Patch Notes - v0.1.1.10
Localization & UI
Fixed localization issues in the Game Settings menu.
Updated the footer and currency panels across all screens.
The same button that opens a menu now also closes it.
Removed dialogue options from What Remains.
Fixed an issue where the Level Up panel would remain visible.
Refactored the Skills screen and updated input bindings.
Progression & Economy
Refactored all currencies. Currencies are now permanent and no longer occupy inventory space.
Implemented equipment requirements.
Level cap increased to 99.
Reworked attribute progression: players now gain 1 powerful attribute point instead of 5 smaller points, making each level-up more impactful.
Reduced reward drops.
Added a drop cap after Level 30. Enemies no longer drop items beyond this point.
Gameplay Changes
Arrow Rain enhancements have been adjusted to fit the new enhancement flow.
Removed the Enhancement Vendor from Campfires.
Removed the "Prevent Death" effect from Timeless Shard.
Added a 1-second interaction time to Totems and Portals.
Endgame balance adjustments.
Bug Fixes
Fixed missing Enhancement items.
Fixed an issue where the "Prevent Death" effect could break player movement speed.
Fixed attribute value display limits when reaching high stat counts.
Fixed an issue allowing infinite travel.
Aggro cap is now properly limited to 99.
Fixed an issue where boss projectiles or lingering effects could continue damaging the player during the death cutscene after the boss was defeated.
Fixed an issue that could cause enemies to stop spawning.
Fixed item overlap issues in the inventory.
Inventory
Inventory item size has been standardized to 1 slot.
Source
Changelog.gg summarizes and formats this update. How we read updates.
