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Steam News20 November 20257mo ago

Demo Update - Patch Notes v0.0.12

Hey Guardians Another patch is now live for the To Kill a God demo. This one includes some performance and balance updates, UI tweaks, some QoL additions, and bug fixes.

In this update2

Full notes

Full To Kill a God update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions6 changes1 removal
  • UI and audio
  • Performance
  • Balance
  • Events
  • Gameplay
  • Security
changedHey GuardiansAnother patch is now live for the To Kill a God demo. This one includes some performance and balance updates, UI tweaks, some QoL additions, and bug fixes. Please keep the feedback and bug reports coming here or in the Discord . - The Glitch Factory Team
changedPatch Notes - v0.0.12Performance & Optimization
changedPatch Notes - v0.0.12Enemy Spawner: Switched from spawner packs to an "Arena" spawner system for better performance.
addedPatch Notes - v0.0.12Enemy Spawner: Added a logic check to only enable the FPS limiter (enemies will just spawn if the game fps is higher than 30) when a minimum amount of enemies are present, keeping performance stable.
changedPatch Notes - v0.0.12Gameplay & Balance
removedPatch Notes - v0.0.12Reward Totem: REMOVED!

To Kill a God changes

changedAnother patch is now live for the To Kill a God demo. This one includes some performance and balance updates, UI tweaks, some QoL additions, and bug fixes. Please keep the feedback and bug reports coming here or in the Discord . - The Glitch Factory Team
changedPerformance & Optimization
changedEnemy Spawner: Switched from spawner packs to an "Arena" spawner system for better performance.
addedEnemy Spawner: Added a logic check to only enable the FPS limiter (enemies will just spawn if the game fps is higher than 30) when a minimum amount of enemies are present, keeping performance stable.
changedGameplay & Balance

Hey Guardians

Another patch is now live for the To Kill a God demo. This one includes some performance and balance updates, UI tweaks, some QoL additions, and bug fixes. Please keep the feedback and bug reports coming here or in the Discord. - The Glitch Factory Team

Patch Notes - v0.0.12

Performance & Optimization

  • Enemy Spawner: Switched from spawner packs to an "Arena" spawner system for better performance.

  • Enemy SpawnerAdded a logic check to only enable the FPS limiter (enemies will just spawn if the game fps is higher than 30) when a minimum amount of enemies are present, keeping performance stable.

Gameplay & Balance

  • Initial Nodes: After acquiring your first Initial Node, the remaining unpicked Initial Nodes are now reconfigured into simple passive bonuses.

  • Reward TotemREMOVED!
  • Loot: Equipment drops on the ground now clearly display their Icon and Rarity.

User Interface (UI) & UX

  • TravelImplemented a new UX design for chaining nodes/traveling.
  • TooltipsAdded a new preview tooltip showing how specific stats modify attributes.
  • RestAdded a confirmation popup before Resting to prevent accidental clicks.

Controls

  • Bind IconsAdded full support for both Keyboard and Gamepad Icons.

Quality of Life

  • Inventory: Implemented a popup to compare equipment.

Bug Fixes

  • ExploitsFixed multiple issues that allowed item duplication.
  • Crashes: Error handlers and cleaner code. You should expect fewer crashes than before.

Source

Steam News / 20 November 2025

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