In this update2
Full notes
Full To Kill a God update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Events
- Fixes
- Performance
To Kill a God changes
Hello again, Guardians!
We have just patched the new To Kill A God demo with some pretty significant updates, changes, and fixes. This includes changes to core gameplay and balancing, loot and the inventory system, UI, and overall performance and stability.
Your feedback and bug reports continue to be super helpful. Please keep them coming here or in the Discord. Best of luck in the Death Spiral! - The Glitch Factory Team
Patch Notes - v0.0.11.1
Gameplay & Balance Adjustments
The Dash ability cooldown for both characters has been increased to 1 second.
Adjustments have been made to the "Blade Dance" skill.
Shard Mines will no longer spawn monsters. They will now only drop items.
Added “Mini Shard Mines”.
The "Area Cleared" event is now more reliable.
When area is cleared, the player gains a movement speed buff.
Fixed a bug that could occur when clicking rapidly on a Reward Totem.
Items & Inventory
Fixed an issue where Mini-Bosses were not dropping loot correctly. They will now also drop "Battle Remnants".
Items dropped on the ground will no longer disappear if your inventory is full.
Fixed a bug that could cause duplicate skills to appear in the inventory.
Resolved an issue where items could get stuck or become unresponsive when the inventory or stash was full.
The Recipe Creator will now sell enhancements.
The Item Crafting will now craft only skills.
UI & User Experience
Popup message backgrounds are now darker for better readability.
Quest notification popups will now correctly resize to fit the text.
The "Back to Main Menu" button will no longer incorrectly show the "Exit Game" confirmation popup.
Fixed several typos and display issues in quest text.
Corrected a text display issue in notification tooltips.
Performance & Stability
Implemented several optimizations to improve overall game performance and reduce lag.
Fixed an issue where hovering over tooltips could cause significant FPS drops.
Improved map loading and added smoother transitions between game scenes.
Source
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