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Steam News10 November 20257mo ago

Demo Update - Patch Notes v0.0.11.1

Hello again, Guardians! We have just patched the new To Kill A God demo with some pretty significant updates, changes, and fixes.

In this update2

Full notes

Full To Kill a God update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions12 changes2 removals
  • UI and audio
  • Balance
  • Gameplay
  • Events
  • Fixes
  • Performance
addedHello again, Guardians!We have just patched the new To Kill A God demo with some pretty significant updates, changes, and fixes. This includes changes to core gameplay and balancing, loot and the inventory system, UI, and overall performance and stability.
changedPatch Notes - v0.0.11.1Gameplay & Balance Adjustments
changedPatch Notes - v0.0.11.1The Dash ability cooldown for both characters has been increased to 1 second.
changedPatch Notes - v0.0.11.1Shard Mines will no longer spawn monsters. They will now only drop items.
addedPatch Notes - v0.0.11.1Added “Mini Shard Mines”.
changedPatch Notes - v0.0.11.1The "Area Cleared" event is now more reliable.

To Kill a God changes

addedWe have just patched the new To Kill A God demo with some pretty significant updates, changes, and fixes. This includes changes to core gameplay and balancing, loot and the inventory system, UI, and overall performance and stability.
changedGameplay & Balance Adjustments
changedThe Dash ability cooldown for both characters has been increased to 1 second.
changedShard Mines will no longer spawn monsters. They will now only drop items.
addedAdded “Mini Shard Mines”.

Hello again, Guardians!

We have just patched the new To Kill A God demo with some pretty significant updates, changes, and fixes. This includes changes to core gameplay and balancing, loot and the inventory system, UI, and overall performance and stability.

Your feedback and bug reports continue to be super helpful. Please keep them coming here or in the Discord. Best of luck in the Death Spiral! - The Glitch Factory Team

Patch Notes - v0.0.11.1

Gameplay & Balance Adjustments

  • The Dash ability cooldown for both characters has been increased to 1 second.

  • Adjustments have been made to the "Blade Dance" skill.

  • Shard Mines will no longer spawn monsters. They will now only drop items.

  • Added “Mini Shard Mines”.

  • The "Area Cleared" event is now more reliable.

  • When area is cleared, the player gains a movement speed buff.

  • Fixed a bug that could occur when clicking rapidly on a Reward Totem.

Items & Inventory

  • Fixed an issue where Mini-Bosses were not dropping loot correctly. They will now also drop "Battle Remnants".

  • Items dropped on the ground will no longer disappear if your inventory is full.

  • Fixed a bug that could cause duplicate skills to appear in the inventory.

  • Resolved an issue where items could get stuck or become unresponsive when the inventory or stash was full.

  • The Recipe Creator will now sell enhancements.

  • The Item Crafting will now craft only skills.

UI & User Experience

  • Popup message backgrounds are now darker for better readability.

  • Quest notification popups will now correctly resize to fit the text.

  • The "Back to Main Menu" button will no longer incorrectly show the "Exit Game" confirmation popup.

  • Fixed several typos and display issues in quest text.

  • Corrected a text display issue in notification tooltips.

Performance & Stability

  • Implemented several optimizations to improve overall game performance and reduce lag.

  • Fixed an issue where hovering over tooltips could cause significant FPS drops.

  • Improved map loading and added smoother transitions between game scenes.

Source

Steam News / 10 November 2025

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