Full notes
Full To Azimuth update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth. Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways. As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions. That's all for now. See you again next week. Matt :)
What changed
- Gameplay
To Azimuth changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
