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Steam News12 October 20169y ago

Quick look at on-the-fly room generation

Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks.

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Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth. Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways. As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions. That's all for now. See you again next week. Matt :)

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  • Gameplay
addedHey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth. Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways. As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions. That's all for now. See you again next week. Matt :)

To Azimuth changes

addedHey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth. Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways. As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions. That's all for now. See you again next week. Matt :)

Source

Steam News / 12 October 2016

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