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- To Azimuth
Making To Azimuth: Keeping players on the right path (without using a map)
Hey everyone. Time for a new post. Here we share some info on how To Azimuth will make it clear to players where they should be going. Step right this way... Rather than having a static in-game map for the player to ref…
Announcement1 changeMaps - To Azimuth
Making To Azimuth: Keeping players on the right path (without using a map)
Hey everyone. Time for a new post. Here we share some info on how To Azimuth will make it clear to players where they should be going. Step right this way... Rather than having a static in-game map for the player to ref…
Announcement1 changeMaps - To Azimuth
Making To Azimuth: Item inspection (and cool elevators)
Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow clo…
Store1 change - To Azimuth
Making To Azimuth: Item inspection (and cool elevators)
Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow clo…
Store1 change - To Azimuth
Quick look at the lighting in To Azimuth
Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing…
Announcement1 changePerformance - To Azimuth
Quick look at the lighting in To Azimuth
Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing…
Announcement1 changePerformance - To Azimuth
Quick look at on-the-fly room generation
Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the m…
Announcement1 changeGameplay - To Azimuth
Quick look at on-the-fly room generation
Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the m…
Announcement1 changeGameplay - To Azimuth
To Azimuth featured in GameSpot' 'The 8 Best Upcoming Games You've Never Heard Of'
http://www.gamespot.com/articles/the-8-best-upcoming-games-youve-never-heard-of/1100-6435813/ 'Developer Zach Sanford is working on his point-and-click inspired adventure To Azimuth on his own, with his brother composin…
Announcement - To Azimuth
To Azimuth featured in GameSpot' 'The 8 Best Upcoming Games You've Never Heard Of'
http://www.gamespot.com/articles/the-8-best-upcoming-games-youve-never-heard-of/1100-6435813/ 'Developer Zach Sanford is working on his point-and-click inspired adventure To Azimuth on his own, with his brother composin…
Announcement
