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Steam News19 October 20169y ago

Quick look at the lighting in To Azimuth

Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location.

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Full To Azimuth update

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Repeated intro

Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change. Hope this has been enlightening for you. Until next time. Matt

What changed

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  • Maps
changedHey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change. Hope this has been enlightening for you. Until next time. Matt

To Azimuth changes

changedHey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance. The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality. Between inside and outside areas, ambient lighting composition may change. Hope this has been enlightening for you. Until next time. Matt

Source

Steam News / 19 October 2016

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