In this update7
Full notes
Full 集墨聚场™:三国(单机版) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
集墨聚场™:三国(单机版) changes
Dear players,
Since last week, some of you may have noticed:
We are no longer releasing large numbers of small daily patches like before.
This is because our current development focus has shifted toward a full gameplay experience rework.
That means:
We are now rebuilding entire systems instead of only fixing isolated small issues.
As a result, future updates will continue following the current structure:
Weekly Progress Updates.
At this point, the overall reconstruction plan is now approximately halfway completed.
This update mainly focuses on:
Dual playstyle modes
Quest guidance systems
UI and information presentation
Combat and progression systems
Modern RPG Style / Classic RPG Style Now Available
We have officially added two different gameplay styles.
Modern RPG Style
This mode focuses more on:
Strong guidance
Higher readability
Smoother progression flow
The following features are now implemented:
Quest Tracking
Players can now actively select quests to track inside the quest log.
Simply follow the directional indicators to complete objectives.
Real-Time HUD Guidance
Tracked quests now display real-time directional arrows directly on the HUD.
Target Highlighting
Quest-related NPCs now feature clear highlight effects, making progression much easier to follow.
Classic RPG Style
This mode focuses more on:
Self-driven exploration
Reading and deduction
Traditional immersive RPG gameplay
We will continue expanding the gameplay differences between these two styles moving forward.
Quest Log & Information Presentation Rework
Quest Log Improvements
We extensively rewrote and polished the quest log system.
Including:
More visible color highlights for character names and locations
Improved readability for quest objectives
Better information hierarchy inside logs
Chapter Gameplay / Local Intelligence System
We also added a new guidance interface.
Players can now use visual and text-based explanations to better understand:
What activities are available in the current chapter
What gameplay systems exist in the current area
What major objectives are currently important
Combat & Progression System Updates
Sandbox Battle Character Card Rework
Character General Cards in Sandbox Battles are now directly linked to character Power.
The stronger the character becomes:
The higher the quality of their corresponding General Cards
Combat Balance Adjustments
Slightly reduced the strength of bounty elites
Increased Liu Bei’s damage output by approximately 10%
Progression & Card Improvements
Added explanations for non-upgradable cards
Added explanations for each character’s combo special traits
Added the ability to transfer skill cards
UI & Asset Upgrades
Completed the remaining 23 equipment icons for the new equipment system
Continued updating core UI elements
Continued improving animation presentation issues
Continued refining unreasonable scene presentation elements
Continued improving synchronization between audio and character actions
Bug Fixes
Fixed an issue where switching protagonist troop types could incorrectly generate extra cards
Fixed issues where some searchable containers were not properly highlighted
Fixed an issue where player General Skills could incorrectly affect themselves
Adjusted the relationship between Gold and Wealth values
Fixed several additional minor issues
Next Reconstruction Phase
At this stage:
Equipment system rework
Power system rework
Dual-mode gameplay foundation
have all been largely completed.
Next, we will continue moving toward:
Full UI & Feedback Layer Upgrades
Minimap Rework
The minimap will be rebuilt using:
“Satellite-style maps + real-time markers”
for a much clearer navigation experience.
Dungeon Consecutive Battle Rework
Dungeon gameplay will become:
More challenging
More progression-focused
More rewarding for building and equipping armies
Continuing UI Reconstruction
Including:
More core interface updates
More unified visual styles
Clearer information presentation
More Effects & Animation Improvements
We will continue strengthening:
Combat feedback
Progression feedback
Impact and hit feel
Overall gameplay responsiveness
The overall reconstruction process is still progressing according to plan.
Thank you again for all your continued support and feedback during this period.
Source
Changelog.gg summarizes and formats this update. How we read updates.
