Full notes
Full 集墨聚场™:三国(单机版) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Security
- Performance
Dear players,
Over the past week, we completed the vast majority of our planned core system upgrades.
As a result, the next phase of development will gradually shift toward:
UI iteration and refinement
Combat feedback improvements
Gameplay responsiveness
Visual polish and presentation
The overall reconstruction plan has now entered its second half.
Combat & Progression System Upgrades
Recruitment System Rework
The original troop synthesis system has been replaced by a new recruitment system.
Players can now directly choose the quality of soldiers they wish to recruit, significantly reducing repetitive synthesis and inventory management.
Dungeon Challenge Rework
The dungeon challenge mode has been completely redesigned.
New rules include:
21 consecutive battles
Enemies become stronger every 3 battles
After every 3 victories, players may choose to:
Continue the challenge
Leave with their current rewards
Failure results in losing all rewards earned during that run
This creates a clearer risk-versus-reward progression loop.
Pre-Battle Check Rework
Several low-impact bonuses have been removed.
All pre-battle check results are now designed around:
Strong, immediately noticeable first-round combat buffs.
This makes both success and failure much easier to feel during gameplay.
Attribute Counter System Adjustment
Attribute counters now only affect:
Shield damage.
They no longer directly affect health damage.
This makes combat interactions more intuitive and easier to understand.
Enemy Scaling Update
Enemy damage now scales alongside Security Level progression.
Higher-security areas should now provide a more noticeable increase in challenge.
Combat Feedback Improvements
Added:
Shield-break visual effects
Shield-break sound effects
to improve clarity during important combat moments.
Guidance & Exploration Improvements
Automatic Quest Tracking
New quests can now automatically become tracked objectives.
Players no longer need to manually select every quest after obtaining it.
Party Guidance Toggle
Added a new option:
Party-wide guidance display toggle.
Players can now choose how much guidance they want during gameplay.
Chapter Activities / Local Intelligence Improvements
Added reward descriptions to the Chapter Activities and Local Intelligence systems.
Players can now more clearly understand:
What activities are available
What rewards they provide
Whether they are worth pursuing
Minimap Rework
The minimap has been completely redrawn.
The display system has also been upgraded to use:
Satellite-style maps
with significantly improved accuracy and readability.
Scene & Interaction Improvements
Scene Event Optimization
Improved event triggering logic across multiple scenes.
This reduces accidental triggers, missed triggers, and progression interruptions.
NPC Behavior Improvements
Fixed issues within the NPC obstacle avoidance system.
Movement and patrol behavior should now appear more natural.
Voice & Presentation Improvements
Replaced voice lines for several NPCs
Improved voice-to-character matching
Improved camera presentation
Refined various scene events and cutscenes
Bug Fixes
This week's update also resolves numerous frequently reported issues, including:
Item pricing and repair cost problems
Searchable objects not highlighting correctly
Incorrect quest guidance
Quests failing to trigger properly
Bosses surrendering and then attempting to flee
Incorrect descriptions for Liu Bei, Guan Yu, and Zhang Fei combat traits
Text overlap and display issues
Missing image assets
Various progression-related bugs that could prevent quests from advancing
Next Phase
With the completion of major reworks for:
Equipment Systems
Power Systems
Dual Playstyle Modes
Dungeon Challenges
our next development focus will be:
UI & Feedback Layer Upgrades
Including:
UI Iteration
Core interface redesigns
Improved information hierarchy
More consistent visual presentation
Feedback Layer Improvements
Combat visual effects
Dynamic UI feedback
Progression feedback
Input and action feedback
Our goal is simple:
Not only should players become stronger, they should clearly feel themselves becoming stronger.
The overall reconstruction plan remains on schedule.
Thank you again for your continued support and feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
