In this update13
Full notes
Full 集墨聚场™:三国(单机版) update
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What changed
- Server
- Gameplay
- Performance
- UI and audio
- Balance
- Maps
集墨聚场™:三国(单机版) changes
Dear players,
Some of you may have noticed that last week's planned Progress Update Vol.7 never appeared.
Unfortunately, due to a network issue during the publishing process, that update was not successfully released.
As a result, this week's Progress Update Vol.7 combines the major improvements and fixes from both weeks into a single update.
During this period, our focus has remained on two parallel goals:
Fixing edge cases and issues uncovered by recent system reworks
Improving how clearly players can see, feel, and understand what is happening in the game
As our overall reconstruction plan moves into its second half, we are placing increasing emphasis on:
Player perception, feedback, readability, and immersion.
This update focuses primarily on:
Combat feedback improvements
World Buff system rework
Sandbox Battle upgrades
City exploration and immersion
Stability and progression fixes
World Buff System Rework
The World Buff system has been completely redesigned.
Instead of functioning as simple stat bonuses, World Buffs now evolve alongside story progression.
Players will now regularly choose between:
Exploration Enhancements
Combat Enhancements
The system also serves as an introduction to gameplay systems and progression paths.
By reading and selecting buffs, players can naturally learn:
What activities exist in the game
What they can currently do
Which progression paths suit their playstyle
Combat Feedback Upgrades
We continued improving combat readability and impact.
Combat Text & Damage Feedback
Reworked damage number presentation
Added more detailed combat indicators
Improved buff and debuff visibility
Enhanced floating combat text readability
Players should now have a much clearer understanding of:
Damage sources
Shield breaks
Buff and debuff triggers
Special combat effects
Shield Break Feedback
Added a complete shield-break feedback package:
Shield-break animations
Shield-break visual effects
Camera shake feedback
Additional improvements include:
New shield recovery icons
New shield-break icons
Updated duel HP panels
Additional buff icons
Combat Tutorials & Accessibility
Added:
Combat Explanation button
Beginner Battle Mode
These features help new players understand core combat mechanics more quickly.
Combat Balance Adjustments
Rebalanced Liu Bei's buff values
Adjusted dungeon challenge enemy scaling
Fixed issues causing incorrect enemy growth
Reduced the strength of enemy shield recovery modifiers
Reduced the strength of damage reflection modifiers
Hit Impact Improvements
Added:
Block spark effects
Expanded combat sound trigger system
Further improving combat feel and responsiveness.
Sandbox Battle Improvements
The Sandbox Battle system received a significant upgrade.
Visual Feedback Improvements
Added:
Improved floating combat text
Combat visual effects
Enhanced unit impact feedback
Battlefield events should now be much easier to read.
UI Improvements
Updated:
Sandbox Battle UI layout
Information hierarchy
Battlefield readability
Quality-of-Life Improvements
Added:
Consecutive deployment skips now automatically end the turn.
Reducing unnecessary clicks and repetitive actions.
AI Improvements
Enemy AI has become more aggressive.
If the player ends their turn early:
The AI will now commit much more aggressively and often launch a full offensive.
City Exploration & Immersion
Expanded Zhuo County Population
Added a large number of new citizens throughout Zhuo County.
Each citizen now has:
Independent behaviors
Independent schedules
Unique daily activities
Citizen Conversations
Citizens can now talk to each other.
Even without interacting directly, players may occasionally:
Overhear conversations happening naturally throughout the city.
This makes Zhuo County feel much more alive and believable.
Scene & Story Improvements
Scene Improvements
Fixed gaps in Zhuo County walls
Improved navigation meshes
Improved collision volumes
Fixed invisible wall issues
Improved NPC positioning
Reduced overcrowding in post-battle scenes
Story & Quest Improvements
Improved Chapter 1 Liu Bei city-entry timelines
Hid Peach Garden objects that should not appear before the oath ceremony
Improved Doctor Wu's dialogue presentation
Expanded the millet-and-beggar interaction
Added warnings when bounty targets permanently escape
Stability & Bug Fixes
This update also resolves numerous progression and stability issues, including:
Fixed autosave loading causing UI lockups
Fixed historical saves being upgraded automatically
Fixed incorrect dialogue windows with Master Lu
Fixed character-switch UI refresh issues
Fixed bounty and story progression conflicts
Fixed merchants becoming unavailable for dialogue
Fixed inaccessible containers in Guan Yu's prologue
Fixed NPC pathfinding deadlocks
Fixed timing issues with Liu Bei's special victory condition
Fixed various quest progression issues
Fixed multiple terrain, collision, and presentation problems
Next Phase
At this point, the following major systems have completed reconstruction:
Equipment System
Power System
Dual Playstyle Modes
World Buff System
Sandbox Battle System
Our next focus will be:
Full UI Iteration
Including:
Core interface redesigns
Clearer information presentation
More consistent visual language
Feedback Layer Improvements
Including:
More combat effects
More progression feedback
Stronger impact effects
More satisfying character growth presentation
Our goal remains unchanged:
Players should not only know they have become stronger — they should clearly feel it.
Thank you for your continued support and feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
