Full notes
Full Titan Isles update
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What changed
- Balance
- Server
โจ What's New
๐ 16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names ๐ก๏ธ Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers ๐ฏ New interactable pickup system with a choice between pull-and-hold or pull-and-catch (Half-Life Alyx style) in the Controller options ๐ New Game+ now adds an extra super chip to every difficulty level for each cycle you've completed, and the bonus is shown on the mission preview screen โญ Prestiging now grants bonus stamina for each prestige level, and reaching Legendary status grants even more ๐น Prestiging as Hunter now reduces arrow load time, rewarding your dedication with faster combat ๐ค Enemies are smarter: Watchers, Sentinels, and Terra Stalkers can now dodge your attacks ๐๏ธ The Annihilator Watcher can now target multiple players at once, so stay on your toes in co-op ๐ฆ Blazejaws now charge at players and are better at avoiding each other ๐ Enemies will now cancel their charge if you break line of sight by hiding ๐จ Blink can now dash in any direction by enabling "Any Direction Dash" in Blink's suit settings (default is forward-only) ๐ฏ Aim assist now works on interactable objects by default, making it easier to grab what you're looking at (can be toggled off in Controller options) ๐ฏ Blink now has an adjustable Aim Assist Angle setting so you can fine-tune targeting to your preference ๐ New NPC Audio option lets you mute NPC chatter entirely or limit it to story dialogue only ๐ฃ Goliath has a new Auto-Detonation option available in the suit settings panel ๐ The Hub transforms to night when you reach End Game ๐พ Annihilator Watchers can now target multiple players at once, making encounters more dynamic in co-op ๐ฆ Blazejaws now charge at players and navigate around each other more intelligently
โ๏ธ Improvements
๐น Hunter's bow now shows rotating arrows while loading and in flight, with hit impacts that scale based on how many arrows are loaded ๐ฅ Arrow explosions are now proportional to the number of arrows fired, so fully loaded shots feel much more powerful ๐ Cyclone arena encounter rebalanced for a better flow โข๏ธ Half of Goliath's goo projectile colours now glow with a toxic effect ๐ Blink's wall running is smoother and more reliable ๐ฅ Improved Blink throwing mechanics and aim assist โก Blink's stamina pool has been increased to better suit its lightweight playstyle โ๏ธ Storm's flight times have been extended ๐ช Hunter's grapple hook now smoothly decays speed on release instead of stopping abruptly ๐ช Improved force-grab reliability and responsiveness ๐ Trident boss fight rebalanced with increasing speed as the fight progresses ๐ช๏ธ Shellshock and Stormcruiser bosses now automatically wake up if players enter their arena ๐จ Wind pushback added to the Shellshock arena to prevent bypassing the fight ๐ท๏ธ Skulker jump attacks on Legendary difficulty are now fairer ๐ Homing rockets on Legendary difficulty are slightly slower for better readability ๐ฟ Barbed Snare and Detonating Grasp damage improved, with a larger Detonating Grasp area of effect ๐จ Helmet colours updated to harmonise better across all suit skins ๐ค Suit previews now mirror your real arm and head movements ๐บ๏ธ Mission info screens added to the Hub for easier planning ๐ฏ Blink now has an adjustable aim assist angle in suit settings ๐ซ Railgun reload times have been adjusted for better pacing ๐ฏ Aiming at an enemy now gradually increases your threat level, helping the targeting system break ties ๐๏ธ Apex TwoTowers arena layout improved ๐ธ Spring seasonal visuals refreshed across the Hub and world environments ๐ฃ Easter Event eggs are now easier to find and collect ๐ NPC chatter cooldowns added to reduce bark frequency, especially in multiplayer ๐ฎ Avatar direction is now automatically aligned when you first load in ๐ Added NPC Audio Controls: new option in the Audio panel lets you mute NPC chatter entirely or switch to Story Only mode, great for reducing noise in multiplayer sessions ๐ฌ Added new messages when players join a game, and a loading spinner to the joining and hosting screens so you always know something is happening. ๐ฅ GoliathPower Landing now deals increased damage ๐ซ Grappling Hook damage reduced slightly for better balance ๐ฆ Enemies now cancel charges when players take cover, making stealth more viable ๐ฌ NPCs now have a cooldown between voice lines, reducing repetitive chatter especially in multiplayer
๐ Bug Fixes
๐ Fixed guests being deposited out the back of the Dropship ๐ Fixed late joiners not appearing correctly in the Dropship seats ๐น Fixed Grappling Hook occasionally getting stuck ๐ค Fixed Sentinels not reviving if hit while falling ๐ฅ Fixed Goliath's Goo Gun visual colours and projectiles now properly expire instead of lingering ๐ Fixed a Stormcruiser issue where some turrets wouldn't spawn if a guest player disconnected mid-fight ๐ช Improved seating positions across the Dropship and Hub ๐๏ธ Fixed players being able to cheese the Apex and Amorphous Crawler boss encounters ๐น Fixed Hunter arrows not loading properly when charging multiple arrows ๐ฅ Fixed Goliath's area-of-effect attack not hitting correctly ๐ก๏ธ Fixed laser absorb not initialising properly on Goliath's shield ๐ช Fixed the grappling hook sometimes becoming unresponsive ๐ Fixed the Drill Rocket Launcher not working correctly ๐ค Fixed Sentinels continuing to fire during their dodge animation ๐งฑ Fixed guests not properly releasing held items and items respawning too quickly after being dropped ๐ Fixed trophies not syncing correctly when joining a game as a guest โญ Fixed prestige icons not updating in real time when unlocked or when switching suits ๐ Fixed players sometimes spawning above the ground or at the wrong height after teleporting ๐ Fixed the Start and Lobby scenes occasionally placing players at the wrong teleport location ๐ Fixed checkpoint and respawn issues in certain missions โฐ๏ธ Fixed a gap in the Laser Tunnel level mesh and adjusted the Collectable Relic placement โ๏ธ Suit settings updated from the Options panel now stay in sync if you also have them open on the Avatar panel ๐ฎ Suit settings now stay in sync when changed from the Options panel while the Avatar panel is also open ๐บ๏ธ Adjusted death boundaries in the Graveyard campaign so players fall less often into the void ๐ซ Turret vertical aiming angle improved for better coverage ๐ Skill Unlock layout adjusted for clearer presentation ๐ฅ Fixed other players' avatars not being removed properly on disconnect
Source
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