HomeGamesUpdatesPricingMethodology
Steam News3 April 20262mo ago

Titan Isles v1.9.21 Release Notes

โœจ What's New ๐Ÿ‘— 16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names ๐Ÿ›ก๏ธ Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers

Full notes

Full Titan Isles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Balance
  • Server
changedโœจ What's New๐Ÿ‘— 16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names ๐Ÿ›ก๏ธ Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers ๐ŸŽฏ New interactable pickup system with a choice between pull-and-hold or pull-and-catch (Half-Life Alyx style) in the Controller options ๐Ÿ† New Game+ now adds an extra super chip to every difficulty level for each cycle you've completed, and the bonus is shown on the mission preview screen โญ Prestiging now grants bonus stamina for each prestige level, and reaching Legendary status grants even more ๐Ÿน Prestiging as Hunter now reduces arrow load time, rewarding your dedication with faster combat ๐Ÿค– Enemies are smarter: Watchers, Sentinels, and Terra Stalkers can now dodge your attacks ๐Ÿ‘๏ธ The Annihilator Watcher can now target multiple players at once, so stay on your toes in co-op ๐ŸฆŽ Blazejaws now charge at players and are better at avoiding each other ๐Ÿ™ˆ Enemies will now cancel their charge if you break line of sight by hiding ๐Ÿ’จ Blink can now dash in any direction by enabling "Any Direction Dash" in Blink's suit settings (default is forward-only) ๐ŸŽฏ Aim assist now works on interactable objects by default, making it easier to grab what you're looking at (can be toggled off in Controller options) ๐ŸŽฏ Blink now has an adjustable Aim Assist Angle setting so you can fine-tune targeting to your preference ๐Ÿ”Š New NPC Audio option lets you mute NPC chatter entirely or limit it to story dialogue only ๐Ÿ’ฃ Goliath has a new Auto-Detonation option available in the suit settings panel ๐ŸŒ™ The Hub transforms to night when you reach End Game ๐Ÿ‘พ Annihilator Watchers can now target multiple players at once, making encounters more dynamic in co-op ๐ŸฆŽ Blazejaws now charge at players and navigate around each other more intelligently
addedโš™๏ธ Improvements๐Ÿน Hunter's bow now shows rotating arrows while loading and in flight, with hit impacts that scale based on how many arrows are loaded ๐Ÿ’ฅ Arrow explosions are now proportional to the number of arrows fired, so fully loaded shots feel much more powerful ๐ŸŒ€ Cyclone arena encounter rebalanced for a better flow โ˜ข๏ธ Half of Goliath's goo projectile colours now glow with a toxic effect ๐Ÿƒ Blink's wall running is smoother and more reliable ๐Ÿฅ Improved Blink throwing mechanics and aim assist โšก Blink's stamina pool has been increased to better suit its lightweight playstyle โœˆ๏ธ Storm's flight times have been extended ๐Ÿช Hunter's grapple hook now smoothly decays speed on release instead of stopping abruptly ๐Ÿช Improved force-grab reliability and responsiveness ๐Ÿ™ Trident boss fight rebalanced with increasing speed as the fight progresses ๐ŸŒช๏ธ Shellshock and Stormcruiser bosses now automatically wake up if players enter their arena ๐Ÿ’จ Wind pushback added to the Shellshock arena to prevent bypassing the fight ๐Ÿ•ท๏ธ Skulker jump attacks on Legendary difficulty are now fairer ๐Ÿš€ Homing rockets on Legendary difficulty are slightly slower for better readability ๐ŸŒฟ Barbed Snare and Detonating Grasp damage improved, with a larger Detonating Grasp area of effect ๐ŸŽจ Helmet colours updated to harmonise better across all suit skins ๐Ÿ‘ค Suit previews now mirror your real arm and head movements ๐Ÿ—บ๏ธ Mission info screens added to the Hub for easier planning ๐ŸŽฏ Blink now has an adjustable aim assist angle in suit settings ๐Ÿ”ซ Railgun reload times have been adjusted for better pacing ๐ŸŽฏ Aiming at an enemy now gradually increases your threat level, helping the targeting system break ties ๐Ÿ—๏ธ Apex TwoTowers arena layout improved ๐ŸŒธ Spring seasonal visuals refreshed across the Hub and world environments ๐Ÿฃ Easter Event eggs are now easier to find and collect ๐Ÿ”Š NPC chatter cooldowns added to reduce bark frequency, especially in multiplayer ๐ŸŽฎ Avatar direction is now automatically aligned when you first load in ๐Ÿ”Š Added NPC Audio Controls: new option in the Audio panel lets you mute NPC chatter entirely or switch to Story Only mode, great for reducing noise in multiplayer sessions ๐Ÿ’ฌ Added new messages when players join a game, and a loading spinner to the joining and hosting screens so you always know something is happening. ๐Ÿ’ฅ GoliathPower Landing now deals increased damage ๐Ÿ”ซ Grappling Hook damage reduced slightly for better balance ๐Ÿฆ‘ Enemies now cancel charges when players take cover, making stealth more viable ๐Ÿ’ฌ NPCs now have a cooldown between voice lines, reducing repetitive chatter especially in multiplayer
changed๐Ÿ› Bug Fixes๐Ÿš Fixed guests being deposited out the back of the Dropship ๐Ÿš Fixed late joiners not appearing correctly in the Dropship seats ๐Ÿน Fixed Grappling Hook occasionally getting stuck ๐Ÿค– Fixed Sentinels not reviving if hit while falling ๐Ÿ’ฅ Fixed Goliath's Goo Gun visual colours and projectiles now properly expire instead of lingering ๐Ÿ™ Fixed a Stormcruiser issue where some turrets wouldn't spawn if a guest player disconnected mid-fight ๐Ÿช‘ Improved seating positions across the Dropship and Hub ๐Ÿ”๏ธ Fixed players being able to cheese the Apex and Amorphous Crawler boss encounters ๐Ÿน Fixed Hunter arrows not loading properly when charging multiple arrows ๐Ÿ’ฅ Fixed Goliath's area-of-effect attack not hitting correctly ๐Ÿ›ก๏ธ Fixed laser absorb not initialising properly on Goliath's shield ๐Ÿช Fixed the grappling hook sometimes becoming unresponsive ๐Ÿš€ Fixed the Drill Rocket Launcher not working correctly ๐Ÿค– Fixed Sentinels continuing to fire during their dodge animation ๐Ÿงฑ Fixed guests not properly releasing held items and items respawning too quickly after being dropped ๐Ÿ† Fixed trophies not syncing correctly when joining a game as a guest โญ Fixed prestige icons not updating in real time when unlocked or when switching suits ๐Ÿ“ Fixed players sometimes spawning above the ground or at the wrong height after teleporting ๐Ÿ“ Fixed the Start and Lobby scenes occasionally placing players at the wrong teleport location ๐Ÿ“ Fixed checkpoint and respawn issues in certain missions โ›ฐ๏ธ Fixed a gap in the Laser Tunnel level mesh and adjusted the Collectable Relic placement โš™๏ธ Suit settings updated from the Options panel now stay in sync if you also have them open on the Avatar panel ๐ŸŽฎ Suit settings now stay in sync when changed from the Options panel while the Avatar panel is also open ๐Ÿ—บ๏ธ Adjusted death boundaries in the Graveyard campaign so players fall less often into the void ๐Ÿ”ซ Turret vertical aiming angle improved for better coverage ๐Ÿ“ Skill Unlock layout adjusted for clearer presentation ๐Ÿ‘ฅ Fixed other players' avatars not being removed properly on disconnect

โœจ What's New

๐Ÿ‘— 16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names ๐Ÿ›ก๏ธ Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers ๐ŸŽฏ New interactable pickup system with a choice between pull-and-hold or pull-and-catch (Half-Life Alyx style) in the Controller options ๐Ÿ† New Game+ now adds an extra super chip to every difficulty level for each cycle you've completed, and the bonus is shown on the mission preview screen โญ Prestiging now grants bonus stamina for each prestige level, and reaching Legendary status grants even more ๐Ÿน Prestiging as Hunter now reduces arrow load time, rewarding your dedication with faster combat ๐Ÿค– Enemies are smarter: Watchers, Sentinels, and Terra Stalkers can now dodge your attacks ๐Ÿ‘๏ธ The Annihilator Watcher can now target multiple players at once, so stay on your toes in co-op ๐ŸฆŽ Blazejaws now charge at players and are better at avoiding each other ๐Ÿ™ˆ Enemies will now cancel their charge if you break line of sight by hiding ๐Ÿ’จ Blink can now dash in any direction by enabling "Any Direction Dash" in Blink's suit settings (default is forward-only) ๐ŸŽฏ Aim assist now works on interactable objects by default, making it easier to grab what you're looking at (can be toggled off in Controller options) ๐ŸŽฏ Blink now has an adjustable Aim Assist Angle setting so you can fine-tune targeting to your preference ๐Ÿ”Š New NPC Audio option lets you mute NPC chatter entirely or limit it to story dialogue only ๐Ÿ’ฃ Goliath has a new Auto-Detonation option available in the suit settings panel ๐ŸŒ™ The Hub transforms to night when you reach End Game ๐Ÿ‘พ Annihilator Watchers can now target multiple players at once, making encounters more dynamic in co-op ๐ŸฆŽ Blazejaws now charge at players and navigate around each other more intelligently

โš™๏ธ Improvements

๐Ÿน Hunter's bow now shows rotating arrows while loading and in flight, with hit impacts that scale based on how many arrows are loaded ๐Ÿ’ฅ Arrow explosions are now proportional to the number of arrows fired, so fully loaded shots feel much more powerful ๐ŸŒ€ Cyclone arena encounter rebalanced for a better flow โ˜ข๏ธ Half of Goliath's goo projectile colours now glow with a toxic effect ๐Ÿƒ Blink's wall running is smoother and more reliable ๐Ÿฅ Improved Blink throwing mechanics and aim assist โšก Blink's stamina pool has been increased to better suit its lightweight playstyle โœˆ๏ธ Storm's flight times have been extended ๐Ÿช Hunter's grapple hook now smoothly decays speed on release instead of stopping abruptly ๐Ÿช Improved force-grab reliability and responsiveness ๐Ÿ™ Trident boss fight rebalanced with increasing speed as the fight progresses ๐ŸŒช๏ธ Shellshock and Stormcruiser bosses now automatically wake up if players enter their arena ๐Ÿ’จ Wind pushback added to the Shellshock arena to prevent bypassing the fight ๐Ÿ•ท๏ธ Skulker jump attacks on Legendary difficulty are now fairer ๐Ÿš€ Homing rockets on Legendary difficulty are slightly slower for better readability ๐ŸŒฟ Barbed Snare and Detonating Grasp damage improved, with a larger Detonating Grasp area of effect ๐ŸŽจ Helmet colours updated to harmonise better across all suit skins ๐Ÿ‘ค Suit previews now mirror your real arm and head movements ๐Ÿ—บ๏ธ Mission info screens added to the Hub for easier planning ๐ŸŽฏ Blink now has an adjustable aim assist angle in suit settings ๐Ÿ”ซ Railgun reload times have been adjusted for better pacing ๐ŸŽฏ Aiming at an enemy now gradually increases your threat level, helping the targeting system break ties ๐Ÿ—๏ธ Apex TwoTowers arena layout improved ๐ŸŒธ Spring seasonal visuals refreshed across the Hub and world environments ๐Ÿฃ Easter Event eggs are now easier to find and collect ๐Ÿ”Š NPC chatter cooldowns added to reduce bark frequency, especially in multiplayer ๐ŸŽฎ Avatar direction is now automatically aligned when you first load in ๐Ÿ”Š Added NPC Audio Controls: new option in the Audio panel lets you mute NPC chatter entirely or switch to Story Only mode, great for reducing noise in multiplayer sessions ๐Ÿ’ฌ Added new messages when players join a game, and a loading spinner to the joining and hosting screens so you always know something is happening. ๐Ÿ’ฅ GoliathPower Landing now deals increased damage ๐Ÿ”ซ Grappling Hook damage reduced slightly for better balance ๐Ÿฆ‘ Enemies now cancel charges when players take cover, making stealth more viable ๐Ÿ’ฌ NPCs now have a cooldown between voice lines, reducing repetitive chatter especially in multiplayer

๐Ÿ› Bug Fixes

๐Ÿš Fixed guests being deposited out the back of the Dropship ๐Ÿš Fixed late joiners not appearing correctly in the Dropship seats ๐Ÿน Fixed Grappling Hook occasionally getting stuck ๐Ÿค– Fixed Sentinels not reviving if hit while falling ๐Ÿ’ฅ Fixed Goliath's Goo Gun visual colours and projectiles now properly expire instead of lingering ๐Ÿ™ Fixed a Stormcruiser issue where some turrets wouldn't spawn if a guest player disconnected mid-fight ๐Ÿช‘ Improved seating positions across the Dropship and Hub ๐Ÿ”๏ธ Fixed players being able to cheese the Apex and Amorphous Crawler boss encounters ๐Ÿน Fixed Hunter arrows not loading properly when charging multiple arrows ๐Ÿ’ฅ Fixed Goliath's area-of-effect attack not hitting correctly ๐Ÿ›ก๏ธ Fixed laser absorb not initialising properly on Goliath's shield ๐Ÿช Fixed the grappling hook sometimes becoming unresponsive ๐Ÿš€ Fixed the Drill Rocket Launcher not working correctly ๐Ÿค– Fixed Sentinels continuing to fire during their dodge animation ๐Ÿงฑ Fixed guests not properly releasing held items and items respawning too quickly after being dropped ๐Ÿ† Fixed trophies not syncing correctly when joining a game as a guest โญ Fixed prestige icons not updating in real time when unlocked or when switching suits ๐Ÿ“ Fixed players sometimes spawning above the ground or at the wrong height after teleporting ๐Ÿ“ Fixed the Start and Lobby scenes occasionally placing players at the wrong teleport location ๐Ÿ“ Fixed checkpoint and respawn issues in certain missions โ›ฐ๏ธ Fixed a gap in the Laser Tunnel level mesh and adjusted the Collectable Relic placement โš™๏ธ Suit settings updated from the Options panel now stay in sync if you also have them open on the Avatar panel ๐ŸŽฎ Suit settings now stay in sync when changed from the Options panel while the Avatar panel is also open ๐Ÿ—บ๏ธ Adjusted death boundaries in the Graveyard campaign so players fall less often into the void ๐Ÿ”ซ Turret vertical aiming angle improved for better coverage ๐Ÿ“ Skill Unlock layout adjusted for clearer presentation ๐Ÿ‘ฅ Fixed other players' avatars not being removed properly on disconnect

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.