Full notes
Full Titan Isles update
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What changed
- Gameplay
- Fixes
- Balance
- Server
- Performance
π Locomotion Improvements
π§ Major improvements to smooth locomotion β better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)
π§± Wall sliding now works correctly alongside ceiling detection
π« Wall running is now properly disabled for suits that don't have the ability
π© Fixed players clipping through meshes
π Improved teleport from Dropship, including a spawn body positioning fix
βοΈ Combat & Enemies
βοΈ Reduced health on several enemy types and encounters for better balance β enemies should feel less spongy
π Fixed Apex boss fight β resolved issues with the boss being killed too quickly and not spawning correctly in its phases
π― Apex now has better homing missile control to improve the fight
π« Fixed Railgun firing issues with some targets
πͺ Fixed enemy gates not opening for some clients in multiplayer
πΊοΈ Campaign & World
π Fixed Campaign 8 automatically proceeding incorrectly
π¦ Fixed interactable objects falling under the floor
π Fixed already-collected targets being available again on some races
βοΈ Fixed Frozen level issues with some areas, fog colour, and missing meshes
π Improved yellow goo colour to be less mustard and more yellow
π Multiplayer
π‘ Network version update (clients must be on this version or above)
πͺ Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)
β‘ Performance & Rendering
ποΈ Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)
π Achievements
π Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'
Source
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