Full notes
Full Titan Isles update
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What changed
- Gameplay
- Balance
- Fixes
- Server
- UI and audio
- Performance
Steam post image
β¨ What's New
ποΈ Added a Controller Deadzone dial in the Controller Options panel so you can fine-tune stick sensitivity and eliminate stick drift.
βοΈ Improvements
π― Aiming is now more accurate, with the reticle using precise targeting so your shots land exactly where you point.
π Hunter and Storm move faster, and Blink gains improved mobility.
πͺ Goliath is now tougher with a health boost to suit its heavy playstyle.
β‘ Prestige now scales your movement speed, rewarding high-level play.
βοΈ Improved snow effects and environmental visuals.
π Bug Fixes
πΉ Bosses and mini-bosses (including Apex, Tentacron, Shellshock, Leviath and Blazejaw) no longer get defeated early before all their shields are destroyed.
π The extraction dropship no longer lands at the very start of the Tentacron fight.
π Your campaign victory is now secured the moment you defeat the boss, so leaving before boarding the dropship no longer loses your progress.
π Fixed several New Game Plus issues, including accidental early access, progress banking, and saves getting stuck after restarting the campaign.
πΎ Fixed saves becoming stuck in the hub and other orphaned-save problems.
πͺ Walking into a closed dropship no longer drops you into a seat by mistake.
β¨ Fixed the final dropship teleport so the journey home plays correctly.
πͺ Goliath-reflected projectiles no longer fly backwards after bouncing.
π¨ Blink's disc link no longer turns two colours when you change theme while holding a disc.
π€ Suit skills and prestige now correctly apply to your projectiles in multiplayer.
π Your chosen suit no longer leaks from the multiplayer suit picker into your solo save.
π³ Button click haptics no longer get skipped after switching menu panels.
π§± Fixed positioning of breakable floors and objects, including the soft block on the Apex pickup.
π Resolved several story and narrative progression issues.
π₯οΈ Fixed an Alt+F4 crash on the Steam build. [PC]
π§ Technical
π οΈ Updated to the latest Unity engine version for improved stability across all platforms.
π¦ Streamlined asset loading and the build pipeline for better reliability and reduced memory use.
Source
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