What changed
2 fixes2 additions1 change0 removals
fixedDevelopment Logs2/1/22 - 2/7/22 - Upgraded to Unity 2021.2 - Continued with creating and polishing some more UI assets - Created work for another feature as part of the lore and progress - Continued with finishing the composition of the Main Menu theme - Finished the Main Menu Recomposed - Updated some UI in the Main Menu to be more convenient - Began work on a special feature that will be revealed soon in due time - Created animations for said feature - Added in some new eye controls for Cole 2D - Added in some new facial details for Cole 2D to expand his appearance possibilities - Wrote the game progression out more and fixed issues, allowing a possible extension and upgrade to the game's features - Created the ideas for the story and level design, allowing much more fun and exciting concept - Started to restructure the Physics system after it broke - Updated the labeling and Isometric system to be more structurally easy to read - Repaired and upgraded the Stamina system to be more optimized and versatile - Repaired and upgraded the Auto Jump system to not only be more optimized but to also contain new factors and behaviors, allowing for more of what I planned to have in terms of Cole's capabilities and behavior
changedDevelopment Logs2/8/22 - Updated the fix for the continuous motion issue to be virtually accurate - Updated the Auto Jump system again, allowing Cole to detect any surface instead of just surfaces that have been marked - Reduced the in-game tag count to make it less cluttered
addedDevelopment Logs2/8/22 - 2/12/22 - Updated the Stamina system to now show a meter depleting behind the number of seconds you have left for a more accurate depiction - Did some UV tests on 3D Cole - Touched up Cole's topology and moved some facial parts to now be texture-based instead of completely modeled - Added in a new panel UI type to make it easier to display information in a way that makes it easy to take in small or large amounts of information - Updated the game's text font to contain some new mouse control glyphs - Removed unused sprites from the game's UI library - Added in vertical scrolling and controls for the new panel scrubbing UI - Added in control action response updating to let the player know what actions scrolling will do - Added in closing by scrolling past the last panel in a scrubbing group
addedDevelopment Logs2/13/22 - 2/27/22 - Took a small break to blow off some steam with something small, and also adjust to getting back to physical classes. - Finished creating Cole's new rig - Reorganized and polished some folders to make them easier to read and keep short - Renamed some files to make their purpose less of a puzzle to remember
fixedBUG FIXESFixed an issue with Stamina calculation where values would turn negative instead of retaining positive values - Fixed a bug where Stamina would not refill, even if it wasn't maxed out - Fixed a bug where the Auto Jump system would incorrectly calculate forward distance - Fixed an issue where the Auto Jump system make Cole jump due to accidentally flagging ground that could be reached by falling as far - Fixed an issue where the Auto Jump system would not reset its detection after a surface was found - Fixed a bug where the Auto Jump system would not use maximum jump height - Fixed a bug where continuous motion would not move at the correct speed due to the element of user input missing - Fixed an issue where the Stamina meter would not retain itself at full when maxed out after regenerating - Fixed a bug where Cole would still be able to move and rotate when controller input is set to locked - Fixed a bug where the Stamina meter would not show how much depletion is left after some UI styles had an update
Timelines: Frame of Mind changes
fixed2/1/22 - 2/7/22 - Upgraded to Unity 2021.2 - Continued with creating and polishing some more UI assets - Created work for another feature as part of the lore and progress - Continued with finishing the composition of the Main Menu theme - Finished the Main Menu Recomposed - Updated some UI in the Main Menu to be more convenient - Began work on a special feature that will be revealed soon in due time - Created animations for said feature - Added in some new eye controls for Cole 2D - Added in some new facial details for Cole 2D to expand his appearance possibilities - Wrote the game progression out more and fixed issues, allowing a possible extension and upgrade to the game's features - Created the ideas for the story and level design, allowing much more fun and exciting concept - Started to restructure the Physics system after it broke - Updated the labeling and Isometric system to be more structurally easy to read - Repaired and upgraded the Stamina system to be more optimized and versatile - Repaired and upgraded the Auto Jump system to not only be more optimized but to also contain new factors and behaviors, allowing for more of what I planned to have in terms of Cole's capabilities and behavior
changed2/8/22 - Updated the fix for the continuous motion issue to be virtually accurate - Updated the Auto Jump system again, allowing Cole to detect any surface instead of just surfaces that have been marked - Reduced the in-game tag count to make it less cluttered
added2/8/22 - 2/12/22 - Updated the Stamina system to now show a meter depleting behind the number of seconds you have left for a more accurate depiction - Did some UV tests on 3D Cole - Touched up Cole's topology and moved some facial parts to now be texture-based instead of completely modeled - Added in a new panel UI type to make it easier to display information in a way that makes it easy to take in small or large amounts of information - Updated the game's text font to contain some new mouse control glyphs - Removed unused sprites from the game's UI library - Added in vertical scrolling and controls for the new panel scrubbing UI - Added in control action response updating to let the player know what actions scrolling will do - Added in closing by scrolling past the last panel in a scrubbing group
added2/13/22 - 2/27/22 - Took a small break to blow off some steam with something small, and also adjust to getting back to physical classes. - Finished creating Cole's new rig - Reorganized and polished some folders to make them easier to read and keep short - Renamed some files to make their purpose less of a puzzle to remember
fixedFixed an issue with Stamina calculation where values would turn negative instead of retaining positive values - Fixed a bug where Stamina would not refill, even if it wasn't maxed out - Fixed a bug where the Auto Jump system would incorrectly calculate forward distance - Fixed an issue where the Auto Jump system make Cole jump due to accidentally flagging ground that could be reached by falling as far - Fixed an issue where the Auto Jump system would not reset its detection after a surface was found - Fixed a bug where the Auto Jump system would not use maximum jump height - Fixed a bug where continuous motion would not move at the correct speed due to the element of user input missing - Fixed an issue where the Stamina meter would not retain itself at full when maxed out after regenerating - Fixed a bug where Cole would still be able to move and rotate when controller input is set to locked - Fixed a bug where the Stamina meter would not show how much depletion is left after some UI styles had an update
Development Logs
2/1/22 - 2/7/22 - Upgraded to Unity 2021.2 - Continued with creating and polishing some more UI assets - Created work for another feature as part of the lore and progress - Continued with finishing the composition of the Main Menu theme - Finished the Main Menu Recomposed - Updated some UI in the Main Menu to be more convenient - Began work on a special feature that will be revealed soon in due time - Created animations for said feature - Added in some new eye controls for Cole 2D - Added in some new facial details for Cole 2D to expand his appearance possibilities - Wrote the game progression out more and fixed issues, allowing a possible extension and upgrade to the game's features - Created the ideas for the story and level design, allowing much more fun and exciting concept - Started to restructure the Physics system after it broke - Updated the labeling and Isometric system to be more structurally easy to read - Repaired and upgraded the Stamina system to be more optimized and versatile - Repaired and upgraded the Auto Jump system to not only be more optimized but to also contain new factors and behaviors, allowing for more of what I planned to have in terms of Cole's capabilities and behavior
2/8/22 - Updated the fix for the continuous motion issue to be virtually accurate - Updated the Auto Jump system again, allowing Cole to detect any surface instead of just surfaces that have been marked - Reduced the in-game tag count to make it less cluttered
2/8/22 - 2/12/22 - Updated the Stamina system to now show a meter depleting behind the number of seconds you have left for a more accurate depiction - Did some UV tests on 3D Cole - Touched up Cole's topology and moved some facial parts to now be texture-based instead of completely modeled - Added in a new panel UI type to make it easier to display information in a way that makes it easy to take in small or large amounts of information - Updated the game's text font to contain some new mouse control glyphs - Removed unused sprites from the game's UI library - Added in vertical scrolling and controls for the new panel scrubbing UI - Added in control action response updating to let the player know what actions scrolling will do - Added in closing by scrolling past the last panel in a scrubbing group
2/13/22 - Finished creating Cole's hair - Finished creating Cole's eye textures - Finished creating Cole's base textures - Finished creating Cole's mouth and hair textures
2/13/22 - 2/27/22 - Took a small break to blow off some steam with something small, and also adjust to getting back to physical classes. - Finished creating Cole's new rig - Reorganized and polished some folders to make them easier to read and keep short - Renamed some files to make their purpose less of a puzzle to remember
2/28/22 - Created some updates to the site - Started Cole's weight painting
BUG FIXES
Fixed an issue with Stamina calculation where values would turn negative instead of retaining positive values - Fixed a bug where Stamina would not refill, even if it wasn't maxed out - Fixed a bug where the Auto Jump system would incorrectly calculate forward distance - Fixed an issue where the Auto Jump system make Cole jump due to accidentally flagging ground that could be reached by falling as far - Fixed an issue where the Auto Jump system would not reset its detection after a surface was found - Fixed a bug where the Auto Jump system would not use maximum jump height - Fixed a bug where continuous motion would not move at the correct speed due to the element of user input missing - Fixed an issue where the Stamina meter would not retain itself at full when maxed out after regenerating - Fixed a bug where Cole would still be able to move and rotate when controller input is set to locked - Fixed a bug where the Stamina meter would not show how much depletion is left after some UI styles had an update