HomeGamesUpdatesPricingMethodology
Steam News1 February 20224y ago

January 2022 Development Logs

1/1/21 - 1/13/21 - Began work on animating some scenes for 2D Cole - Updated organization for animating 2D Cole to reduce animation amounts - Updated the reference sheet for Cole to create a flat side view - Created a h

Full notes

Full Timelines: Frame of Mind update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix15 additions11 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Server
  • Fixes
changedUpdated organization for animating 2D Cole to reduce animation amounts
changedUpdated the reference sheet for Cole to create a flat side view
changedBegan updating the dialogue system and some UI
changedUpdated the template scene to fix some layer & render issues
addedCreated a doc containing the new details of the game's main features
addedWent back and forth on some new design changes and upgrades to the site interface

Timelines: Frame of Mind changes

changedUpdated organization for animating 2D Cole to reduce animation amounts
changedUpdated the reference sheet for Cole to create a flat side view
changedBegan updating the dialogue system and some UI
changedUpdated the template scene to fix some layer & render issues
addedCreated a doc containing the new details of the game's main features

1/1/21 - 1/13/21

  • - Began work on animating some scenes for 2D Cole

  • - Updated organization for animating 2D Cole to reduce animation amounts

  • - Updated the reference sheet for Cole to create a flat side view

  • - Created a head for 3D Cole v4.2

  • - Animated dialogue lines 1 & 2

  • - Imported Lines 1 & 2 into the game

  • - Began updating the dialogue system and some UI

  • - Rewrote a list to keep a much more detailed look at what needs to be done

  • - Updated the template scene to fix some layer & render issues

  • - Began planning an overhaul for getting content to roll out

  • - Created a doc containing the new details of the game's main features

  • - Started work on updating the website to showcase only the game

  • - Went back and forth on some new design changes and upgrades to the site interface

  • - Created a repository to preserve the main site to keep things from being overwritten

  • - Reorganized the Discord server to remove unused channels and keep it easier to find info on the game

  • - Posted every log and bug fix in the server to show all the progress that's been made since the game's start

1/13/21 - 1/16/21

  • - Rolled out the content overhaul for Steam, Twitter, and Instagram

  • - Instagram is now back online with the ability to post to desktop being available

  • - Updated the Steam update frequency to know to be prepared to show monthly logs, so logs have been better tracked

  • - Adding a new feature to the game to show the story series the game is a part of

  • - Wrote some notes to help track layer order rendering in the game

  • - Continued work on updating the soundtracks to the game

  • - Updated the Main Menu theme to now have a better intro and fixes on the soft progression

1/16/21 - 1/21/21

  • - Brief intermission to get some housework done [Unavoidable]

1/21/21 - 1/24/21

  1. - Created some new icons for the upgrade tree

  2. - Resized the sizes to make them be multiples of 4

  3. - Continued working on Cole 3D 4.2, adjusting his mesh for errors in topology

  4. - Reorganized some hierarchy naming and categorizing

  5. - Began working on restructuring the game page on the site

  6. - Rewrote the game's quick description to be more accurate

  7. - Created the template design for the game's online page

  8. - Began translating the designs to the web

1/25/21 - 1/26/21

  • - Finished creating the base components, including some animation, audio, and the game's logo

  • - Updated the audio files to better match what the hex navigation buttons are titled as

  • - Optimized some structure of the site to make it both easier and more performant

  • - Added in real-time and fluid transitions for some nice dynamics

  • - Updated the design once again to change the order of showcasing features and the description of the game

  • - Added in some responsive behavior to make it appear nicer on tablet dimensions

  • - Touched up and added in some missing information from elements on the site

1/26/21 - 1/30/21

  • - Added in some readjustments to the order of panels for the site

  • - Added in some more audio cues for the site for there to be messages from peeps who had a role in the game (which in reality is just me, a voice actor friend, and my childhood friend who I asked for help with some math bits for a section of the game)

  • - Created some new art for a few characters to see eventually in the series

  • - Continued to bounce back to work on Cole's 3D

  • - Made some adjustments to Cole's head to make it look more accurate to the character sheet

  • - Fixed some proportion issues with Cole's posture and legs

1/31/21

  • - Added in some adjustments to Cole's body some more

  • - Adding in the missing pieces of Cole's base model

  • - Temporarily added in 3D Cole 4.2 into the game to see height comparison with 4.0 to determine value adjustments for the physics system

  • - Continued work on the first group of lines for the first animated dialogue

  • - Added a missing control for 2D Cole's tongue

Source

Steam News / 1 February 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.