Full notes
Full Timelines: Frame of Mind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Server
- Fixes
Timelines: Frame of Mind changes
1/1/21 - 1/13/21
- Began work on animating some scenes for 2D Cole
- Updated organization for animating 2D Cole to reduce animation amounts
- Updated the reference sheet for Cole to create a flat side view
- Created a head for 3D Cole v4.2
- Animated dialogue lines 1 & 2
- Imported Lines 1 & 2 into the game
- Began updating the dialogue system and some UI
- Rewrote a list to keep a much more detailed look at what needs to be done
- Updated the template scene to fix some layer & render issues
- Began planning an overhaul for getting content to roll out
- Created a doc containing the new details of the game's main features
- Started work on updating the website to showcase only the game
- Went back and forth on some new design changes and upgrades to the site interface
- Created a repository to preserve the main site to keep things from being overwritten
- Reorganized the Discord server to remove unused channels and keep it easier to find info on the game
- Posted every log and bug fix in the server to show all the progress that's been made since the game's start
1/13/21 - 1/16/21
- Rolled out the content overhaul for Steam, Twitter, and Instagram
- Instagram is now back online with the ability to post to desktop being available
- Updated the Steam update frequency to know to be prepared to show monthly logs, so logs have been better tracked
- Adding a new feature to the game to show the story series the game is a part of
- Wrote some notes to help track layer order rendering in the game
- Continued work on updating the soundtracks to the game
- Updated the Main Menu theme to now have a better intro and fixes on the soft progression
1/16/21 - 1/21/21
- Brief intermission to get some housework done [Unavoidable]
1/21/21 - 1/24/21
- Created some new icons for the upgrade tree
- Resized the sizes to make them be multiples of 4
- Continued working on Cole 3D 4.2, adjusting his mesh for errors in topology
- Reorganized some hierarchy naming and categorizing
- Began working on restructuring the game page on the site
- Rewrote the game's quick description to be more accurate
- Created the template design for the game's online page
- Began translating the designs to the web
1/25/21 - 1/26/21
- Finished creating the base components, including some animation, audio, and the game's logo
- Updated the audio files to better match what the hex navigation buttons are titled as
- Optimized some structure of the site to make it both easier and more performant
- Added in real-time and fluid transitions for some nice dynamics
- Updated the design once again to change the order of showcasing features and the description of the game
- Added in some responsive behavior to make it appear nicer on tablet dimensions
- Touched up and added in some missing information from elements on the site
1/26/21 - 1/30/21
- Added in some readjustments to the order of panels for the site
- Added in some more audio cues for the site for there to be messages from peeps who had a role in the game (which in reality is just me, a voice actor friend, and my childhood friend who I asked for help with some math bits for a section of the game)
- Created some new art for a few characters to see eventually in the series
- Continued to bounce back to work on Cole's 3D
- Made some adjustments to Cole's head to make it look more accurate to the character sheet
- Fixed some proportion issues with Cole's posture and legs
1/31/21
- Added in some adjustments to Cole's body some more
- Adding in the missing pieces of Cole's base model
- Temporarily added in 3D Cole 4.2 into the game to see height comparison with 4.0 to determine value adjustments for the physics system
- Continued work on the first group of lines for the first animated dialogue
- Added a missing control for 2D Cole's tongue
Source
Changelog.gg summarizes and formats this update. How we read updates.
