What changed
1 fix2 additions2 changes0 removals
- Gameplay
- UI and audio
- Performance
changedDevelopment Logs3/4/22 - 3/10/22 - Finished composing Beyond The Mind - Start creating the layout for the new composition of the Major Puzzle Theme - Updated sprite slicing on a few images to retain their shape without needing small values - Continued writing the progressions, all the way up to Major Puzzle 1 - Separated the Altitude Progression files into separate documents - Updated the startup screen to now use groups to control opacity and reduce animation data - Updated the controller structures to now use Linear Algebra to determine angle directions instead of preset angles based on conditions
changedDevelopment Logs3/11/22 - Continued working on upgrading the controller upgrades - Finished upgrading the controller, now the size is reduced and much more efficient
addedDevelopment Logs3/11/22 - 3/21/22 - Upgraded the rotation Controls to be reduced in size - Finished composing Above The Skyline - Finished writing the progression for Section 1 of Altitude A - Finished writing the information panels for most features in the game - Tested and updated behavior on some physics features in the game - Created a new pause menu design as the old one was pretty janky - Created a new settings menu - Created a new focus based system for UI settings
addedDevelopment Logs3/21/22 - 4/1/22 - Continued with the design for the Pause Menu - Created transitions for swapping between panels in the Pause Menu - Decided to make the settings strictly in the Pause Menu to prevent convoluted systems - Updated value storing for the focus system - Reduced ops for value updating to up speed and performance - Started the new saving and loading system - Finished the remaining components needed in the settings - Settings system v2 is now complete! - File Saving and Loading v3 are now operational!
fixedBUG FIXESFixed an issue where the UI elements would not run their animations anymore once they were updated - Fixed directional issues with the new input axis angle calculation - Fixed a directional issue that caused the Auto Jump system to miscalculate direction - Fixed an issue where rotation would still be calculated from input instead of being left untouched during Auto Jumping - Fixed an issue where the Auto Jumping detector would not reset if it reached the end of its scan distance and found nothing - Fixed an issue where text values would not update once settings were loaded Fixed a mishap where the settings data would not store data… at all
Timelines: Frame of Mind changes
changed3/4/22 - 3/10/22 - Finished composing Beyond The Mind - Start creating the layout for the new composition of the Major Puzzle Theme - Updated sprite slicing on a few images to retain their shape without needing small values - Continued writing the progressions, all the way up to Major Puzzle 1 - Separated the Altitude Progression files into separate documents - Updated the startup screen to now use groups to control opacity and reduce animation data - Updated the controller structures to now use Linear Algebra to determine angle directions instead of preset angles based on conditions
changed3/11/22 - Continued working on upgrading the controller upgrades - Finished upgrading the controller, now the size is reduced and much more efficient
added3/11/22 - 3/21/22 - Upgraded the rotation Controls to be reduced in size - Finished composing Above The Skyline - Finished writing the progression for Section 1 of Altitude A - Finished writing the information panels for most features in the game - Tested and updated behavior on some physics features in the game - Created a new pause menu design as the old one was pretty janky - Created a new settings menu - Created a new focus based system for UI settings
added3/21/22 - 4/1/22 - Continued with the design for the Pause Menu - Created transitions for swapping between panels in the Pause Menu - Decided to make the settings strictly in the Pause Menu to prevent convoluted systems - Updated value storing for the focus system - Reduced ops for value updating to up speed and performance - Started the new saving and loading system - Finished the remaining components needed in the settings - Settings system v2 is now complete! - File Saving and Loading v3 are now operational!
fixedFixed an issue where the UI elements would not run their animations anymore once they were updated - Fixed directional issues with the new input axis angle calculation - Fixed a directional issue that caused the Auto Jump system to miscalculate direction - Fixed an issue where rotation would still be calculated from input instead of being left untouched during Auto Jumping - Fixed an issue where the Auto Jumping detector would not reset if it reached the end of its scan distance and found nothing - Fixed an issue where text values would not update once settings were loaded Fixed a mishap where the settings data would not store data… at all
Development Logs
3/1/22 - 3/2/22 - Started updating the compositions for the official OSTs - Did some tests for clothing rigging and adjustments - Wrote up more of the help prompts for the in-game mechanics 3/4/22 - Continued writing more of the story progression to fill in some missing parts - Finished the needed animations for a special mechanic :).
3/4/22 - 3/10/22 - Finished composing Beyond The Mind - Start creating the layout for the new composition of the Major Puzzle Theme - Updated sprite slicing on a few images to retain their shape without needing small values - Continued writing the progressions, all the way up to Major Puzzle 1 - Separated the Altitude Progression files into separate documents - Updated the startup screen to now use groups to control opacity and reduce animation data - Updated the controller structures to now use Linear Algebra to determine angle directions instead of preset angles based on conditions
3/11/22 - Continued working on upgrading the controller upgrades - Finished upgrading the controller, now the size is reduced and much more efficient
3/11/22 - 3/21/22 - Upgraded the rotation Controls to be reduced in size - Finished composing Above The Skyline - Finished writing the progression for Section 1 of Altitude A - Finished writing the information panels for most features in the game - Tested and updated behavior on some physics features in the game - Created a new pause menu design as the old one was pretty janky - Created a new settings menu - Created a new focus based system for UI settings
3/21/22 - 4/1/22 - Continued with the design for the Pause Menu - Created transitions for swapping between panels in the Pause Menu - Decided to make the settings strictly in the Pause Menu to prevent convoluted systems - Updated value storing for the focus system - Reduced ops for value updating to up speed and performance - Started the new saving and loading system - Finished the remaining components needed in the settings - Settings system v2 is now complete! - File Saving and Loading v3 are now operational!
BUG FIXES