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Steam News7 March 20206y ago

Timbertales Update 1.4.2 - March Week 2

Hey Community, here is another update for you! As usually I will update you with the thoughts behind the changes.

In this update1

Full notes

Full Timbertales update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Community,

What changed

0 fixes5 additions2 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Server
removedChangelogRemoved survival bonus from units
removedChangelogThere was a 10% chance that a unit survive even if it receives deadly damage. I removed this possibility because I think it feels not very rewarding and is too much random. If you attack a unit which should be dead and it survives it feels worse as attacker and as defender you can't rely on a survival chance, so I think it is best to be removed.
addedChangelogRemoved: Army creation button, ranking button, multiplayer, Facebook, Twitter, shop, acorn points and profile screen. Added: Tooltips
removedChangelogWithin the next updates I want to focus the game more around the single player experience and improve the gameplay a lot. Since we don't have much players and the multiplayer isn't used at all I removed everything related for that for now. (It will come back later if needed)
addedChangelogInstead of having the dialogs fading out after a while you now have to actually click on them to close or get the next sequence. This change was requested by the community and should also set the focus of the game more to a desktop game.
addedChangelogAdded tooltips to the game

Timbertales changes

removedRemoved survival bonus from units
removedThere was a 10% chance that a unit survive even if it receives deadly damage. I removed this possibility because I think it feels not very rewarding and is too much random. If you attack a unit which should be dead and it survives it feels worse as attacker and as defender you can't rely on a survival chance, so I think it is best to be removed.
addedRemoved: Army creation button, ranking button, multiplayer, Facebook, Twitter, shop, acorn points and profile screen. Added: Tooltips
removedWithin the next updates I want to focus the game more around the single player experience and improve the gameplay a lot. Since we don't have much players and the multiplayer isn't used at all I removed everything related for that for now. (It will come back later if needed)
addedInstead of having the dialogs fading out after a while you now have to actually click on them to close or get the next sequence. This change was requested by the community and should also set the focus of the game more to a desktop game.

here is another update for you! As usually I will update you with the thoughts behind the changes.

Changelog

  • Removed survival bonus from units

There was a 10% chance that a unit survive even if it receives deadly damage. I removed this possibility because I think it feels not very rewarding and is too much random. If you attack a unit which should be dead and it survives it feels worse as attacker and as defender you can't rely on a survival chance, so I think it is best to be removed.

  • Cleaned up main menu

Removed

Army creation button, ranking button, multiplayer, Facebook, Twitter, shop, acorn points and profile screen.

Added

Tooltips

Within the next updates I want to focus the game more around the single player experience and improve the gameplay a lot. Since we don't have much players and the multiplayer isn't used at all I removed everything related for that for now. (It will come back later if needed)

  • Speakdialogs now needs to click next or close

Instead of having the dialogs fading out after a while you now have to actually click on them to close or get the next sequence. This change was requested by the community and should also set the focus of the game more to a desktop game.

  • Added tooltips to the game

I added the feature to add tooltips as mouse over for different objects in the ui and also in game. That said I added some tooltips already, but there will be a lot more with the next patches.

  • Further tweaking of attack and walk times

I noticed that some animations had wrong times and looked kind of weird. Also some walk times felt that some units were on crack or something :D

  • Reworked mantis and racoon idle animation

In the last update I added new idle animations and I wasn't that happy with the mantis and raccoon animation so I changed them again.

I hope you like the updates so far and you stay tuned for the next patch next week. If you have any questions, feedback or comments make sure to participate in the community hub or join our discord server: Discord

Source

Steam News / 7 March 2020

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