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Full notes
Full Timbertales update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey,
What changed
- UI and audio
- Gameplay
- Events
- Store
- Fixes
- Performance
Timbertales changes
it is unbelievable how fast one week pasts at the moment, but you can be sure there is another patch online! As usual I will explain a little bit of the changes in detail. Before we handle the changelog I would like to announce that next week will be a much smaller patch, because I have a lot of other stuff ongoing at the moment and I would like to receive some player feedback.
Changelog
You are now able to move units through friendly units
I think this is the biggest change this week and it changes a lot to the game play. The game feels much more strategic now since you can your units more precise and don't have to wait until the way is clear. Of course it wasn't that easy to implement it because it affected a lot of code.
Adjusted some in game sounds and added more new sounds
I investigated a lot of time into the audio effects and adjusted some volumes of different sound files. Also Stiggy the wasp got a new death sound effect.
Game setting "follow camera" was added to the options
In the options window you are now able to toggle, if you would like the in game camera to follow your units or not. I received a feedback which stated that the moving / following camera is pretty distracting. You can now choose whatever fits you better. Steam post image
Finding treasures in campaign don't reward acorn points anymore
The long term goal is remove everything related to acorn points and come up with a better progression system. For now I changed some acorn point rewards and I removed everything related to purchase with acorn points, which was an artefact of the mobile version.
Modified combat text animation
The combat text was quite fast and I had sometimes problems to read it correctly. I made the animation a little bit slower and also added a new one for the treasures.
Window fullscreen mode fixed
This was already stated in the last patch note. Unfortunately I had to remove the changes regarding to window mode because they were pretty buggy. I was able to fix it and now you are able to play the game in window fullscreen mode!
Bug fixing
There were quite a lot of bugs because of the friendly units pass through feature :) Also I have fixed a game crash related to the new speak dialog.
I hope you like the changes! I would absolutely ask you to join our discord for feedback and comments. At the moment I have the feeling I just develop the game for myself which is very frustrating.
Source
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